
We’re looking back at the road we’ve traveled so far in building Gold Mining Simulator 2 – and let’s just say, it’s been one hell of a dig. At the core of it all? A massive upgrade to Unreal Engine 5. And it changes everything.
Next devlogs explaining each part of GMS2 world will be coming soon! Because each of these elements deserves a separate devlog!!! 💪
What you see is currently a work in progress and things may change in the full release. In this devlog we wanted to put ephasis on the main differences between old project on UE4 and what the new team achieved in UE5 so far.
🟡 Stunning new visuals – Alaska’s raw wilderness has never looked better
🟡 A reborn Falcon Creek – from forgotten outpost to bustling hub
🟡 A brand-new vehicle system – smoother, smarter, more satisfying
🟡 Digging that feels right – powerful, responsive, and deeply rewarding
🟡 A cleaner, more customizable UI – stay focused on what matters
🟡 A living world – you're not the only one out here
🟡 Machines - so detailed, even the bolts got love
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