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Survivalist: Invisible StrainEventsNew patch in publicbeta (v263), previous patch moved to main branch (v262)
Game update

New patch in publicbeta (v263), previous patch moved to main branch (v262)

Survivalist: Invisible Strain · published 4 Oct 2025, 15:17 UTC · build 20252934

All eventsPlayers around this dateRead on Steam

Hello everyone, there's a new patch in the publicbeta branch! One small new feature in this one, for people using gamepads, who previously never had a convenient way to quicksave: now you can do it by opening the pause menu and pressing the alt action button (e.g. X on the XBox controller). So it's a fairly quick two button presses instead of having to go into the Save Game menu. If you're playing with save tokens enabled, it'll show how many of them you have left too, so it's convenient in that way.

Here's the full change list:

  • Added quicksave prompt mapped to alt action (e.g. X button on XBox controller) to pause menu for people playing on gamepads

  • Fix for multiple chickens brooding the same egg if there are fewer eggs in a coop than broody chickens

  • Fix for game not loading properly on XBox if you get an XBox error message about not having enough space for savegames

  • Fix for error message when starting the game on XBox if you are offline and don't have GamePass

  • Fix for situation where people could sometimes disapprove of themselves giving negative eulogies for people they mildly disliked

  • Fix for being able to skip past Kelly at the start of Story Mode by getting into a taxi

  • Fix for characters with invisible strain occasionally making up lies about the chickens in your community in order to foment unrest

  • Fix for SIS Torches mod

  • Updated Brazilian Portuguese, Czech and Japanese translations

I've also applied the recent Unity Security Update to this patch.

Meanwhile the previous patch, v262, has been promoted to the main branch and to XBox.

Another cool announcement - Jean-Charles Rocher, who did most of the French translation for Survivalist: Invisible Strain, has been working on a sort of Alien-inspired board game for a while and he's just launched a Kickstarter for it. I helped with English translation and it looked like it would be a fun concept to play! Check it out:

What's this publicbeta thing?

v263 will be in the "publicbeta" branch on Steam for a while, before pushing it to the main game and to XBox. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:

  • Because it's the bleeding edge it could be less stable

  • If you want to be able to play online co-op with someone you'll need to be on the same version as them

  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".

More from Survivalist: Invisible Strain

Other announcements

All events
Game update19 Aug 2026Kicked v285 (the latest build, with pickpocketing) onto the main branch!Hello, just a note to say I've updated the main branch with the latest build in publicbeta, which means Pickpocketing is now fully released to everyone :) And I've updated the library page image with some new art from Ramiro Ra, who previously did the trading cards ! EDIT - Saturday 22nd of August - Added a little hotfix (v286) to the publicbeta branch which fixes a crash when you hover over a…Survivalist: InvisibleGame update10 Aug 2026New small patch in publicbeta (v284)Hello, it's just another small patch in publicbeta. This is mainly to fix a crash when you try pickpocketing someone but your character is too moral or likes them too much to want to hurt them, which disables stuff like chokehold. But I didn't realise it was happening with pickpocketing, and the warning message caused a crash. There's also a fix for characters getting stuck in a loop finding wo…Survivalist: InvisibleGame update30 Jul 2026New small patch in publicbeta (v283)Hello, just a small publicbeta update with a fix for an occasional crash if something gets deleted while you are repairing it, and a fix for the SIS Move Props mod, which it seems got broken by a change I made back in 2025. Also a tweak to how the Dark Past and Loyalty quests select a landmark for a meeting place, they've often been using vehicles along the roads which wasn't the original inten…