Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Star Fire: Eternal Cycle›Events›Another major update! Optimizations across the board!
In-game event

Another major update! Optimizations across the board!

Star Fire: Eternal Cycle · published 11 months ago

All eventsPlayers around this dateRead on Steam

Another update!

This game keeps updating—keeps optimizing!

We know you’re looking forward to higher difficulties or an “Endless Mode.” Those are planned. For now, here’s a Daily Challenge to tide you over!

【New Mode: Daily Challenge “Redline Challenge”】

After updating, if your save has cleared Difficulty 6, then re-enter the game and clear any difficulty once to unlock this challenge from the main menu.

Severe warning! This mode is brutal, extremely hard, even “wildly unfair”—aka Redline Mode. Attempt with caution!

In this mode, meta progression is disabled, SL is disabled, and you’re given fixed endgame gear and weapons.

Hard as it is, conquering it feels amazing! Your time will be recorded on the leaderboard for all to admire!

【Gameplay】

[New] Dual-element synergies for Magic Gold, Magic Wind, Magic Fire, and Magic Time.

[New] 4 ultimate gear items.

[Optimize] [Demon Form] Lv4 Bond: upon entering the form, if you unleash Rage Attack, deal AOE damage to nearby enemies equal to 90× max HP.

[Optimize] [Demon Form] Added post-transform invulnerability so you don’t get hit immediately. (Transform safely now.)

[Optimize] Under [Demon Form], the player gains Super Armor; no attacks will interrupt actions. (You still take damage.)

[Optimize] Curse: Homing Lightning now gives more warning to avoid unexpected hits.

[Optimize] Curse: “Lethal after 90s” no longer appears in boss arenas.

[Optimize] Curse: “Reverse controls on hit” no longer appears in boss arenas.

[Optimize] Curse: changed from “lose 2% max HP every 5s” to “lose 5% every 15s.”

[Optimize] Temporarily removed Curse: “Monsters persist for 6s after death.”

[Optimize] Mirror Challenge rooms: mirrors no longer one-shot players; you can at least withstand a hit. (No more sudden deaths.)

[Optimize] Ultimate gear [Heavy Strike Master] reworked: damage taken due to this gear no longer triggers damage-taken chain effects. (E.g., the “reduce max HP on hit” curse no longer counts, and no-damage states won’t break.)

[Optimize] Adjusted controller rumble on some weapons.

[Optimize] New meta devices auto-unlock based on clear difficulty; you no longer need to pick up specific items to unlock them. (No more missing unlock items.)

【Other】

[Optimize] Cleaned up text descriptions and corrected wording errors.

[Optimize] Attempted to improve Steam Deck external controller compatibility.

【Bug Fixes】

[Fix] With Bug Core equipped, mirrors would sometimes refuse to die. Fixed.

[Fix] Using [Rage Attack] could cause some enemy attacks to not display their VFX properly. Fixed.

More from Star Fire: Eternal Cycle

Other announcements

All events
In-game event19 Mar 2026New Greatsword Weapon + New Skin~New Weapon: Judgment Greatsword The new weapon we mentioned earlier is finally ready—no more empty promises from us. · This weapon features a unique heavy attack charging mechanic: hold to charge for massive damage! · It also comes with over a dozen exclusive modifiers and special passive effects—try it out in-game! New Skin: Nimble Sprite A brand-new skin has arrived! What do you think? Others…In-game event12 Feb 2026Lunar New Year Sale & Update!New Skin “Redemption Nun” A brand-new free skin arrives with this update! Check out the visuals! Gameplay \ Added “Auto Target Lock for Normal Attacks” for ranged weapons (enable in Settings). \ Added a “One-Button Rage Attack” option. Original controls remain available. Default keys: Keyboard O, Controller RT. \ Health Potion update: Increasing max HP now also restores the corresponding HP. \…Star Fire: Eternal CycGame update9 Jan 2026Fixed several bugs\ Fixed an issue where confirming card selection with a controller could accidentally trigger a dodge. · \ Fixed an issue where, under extreme conditions, two main characters could be loaded into combat simultaneously. · \ Fixed an issue where the Insect Core unlock item could be picked up abnormally.