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Survivalist: Invisible StrainEventsNew small patch in publicbeta (v262), previous patch moved to main (v261)
Game update

New small patch in publicbeta (v262), previous patch moved to main (v261)

Survivalist: Invisible Strain · published 21 Sep 2025, 18:59 UTC · build 20067745

All eventsPlayers around this dateRead on Steam

Hey everyone, I've released a new small patch today, mainly because someone had a bug in Story Mode that stopped them progressing with some of the plot. There's also a slight improvement to vaulting - if you're vaulting a long line of fences (such as the ones around the gas station in Story Mode), you can turn right or left to get off instead of having to watch your character do this goofy vaulting animation all the way to the end of it with no way to stop it.

Here's the change list:

  • If you are vaulting a long line of fences you can turn sideways to cancel it, as long as there's nothing blocking you

  • Fix for surrender to FEMA quest triggering late in the story when it's no longer relevant

  • Fix for Kelly/Liam's plan not triggering if you get to that point after the doom raiders start coming

  • Fix for customizable reload speed not working when character is AI-controlled

The previous patch, v261, is now in the main branch and should be on XBox soon (maybe tomorrow).

What's this publicbeta thing?

v262 will be in the "publicbeta" branch on Steam for a while, before pushing it to the main game and to XBox. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:

  • Because it's the bleeding edge it could be less stable

  • If you want to be able to play online co-op with someone you'll need to be on the same version as them

  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".

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Game update19 Aug 2026Kicked v285 (the latest build, with pickpocketing) onto the main branch!Hello, just a note to say I've updated the main branch with the latest build in publicbeta, which means Pickpocketing is now fully released to everyone :) And I've updated the library page image with some new art from Ramiro Ra, who previously did the trading cards ! EDIT - Saturday 22nd of August - Added a little hotfix (v286) to the publicbeta branch which fixes a crash when you hover over a…Survivalist: InvisibleGame update10 Aug 2026New small patch in publicbeta (v284)Hello, it's just another small patch in publicbeta. This is mainly to fix a crash when you try pickpocketing someone but your character is too moral or likes them too much to want to hurt them, which disables stuff like chokehold. But I didn't realise it was happening with pickpocketing, and the warning message caused a crash. There's also a fix for characters getting stuck in a loop finding wo…Survivalist: InvisibleGame update30 Jul 2026New small patch in publicbeta (v283)Hello, just a small publicbeta update with a fix for an occasional crash if something gets deleted while you are repairing it, and a fix for the SIS Move Props mod, which it seems got broken by a change I made back in 2025. Also a tweak to how the Dark Past and Loyalty quests select a landmark for a meeting place, they've often been using vehicles along the roads which wasn't the original inten…