Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Eko and the Bewitched landsEventsDrawing Inspiration: The Games Behind Eko and the Bewitched Lands
Community

Drawing Inspiration: The Games Behind Eko and the Bewitched Lands

Eko and the Bewitched lands · published 9 Mar 2025, 11:07 UTC

All eventsPlayers around this dateRead on Steam

Hey everyone!

As we're developing Eko and the Bewitched Lands, we wanted to share the games that have inspired us along the way. Our journey has been shaped by titles like Hades, The Binding of Isaac, and Tunic. Here's how these games have influenced our work:

Hades: Crafting Rewarding Progression

Hades impressed us with its dynamic combat and rewarding progression systems. We've aimed to incorporate that sense of continuous growth and excitement into Eko and the Bewitched Lands, ensuring that each run offers new challenges and rewards.

The Binding of Isaac: Embracing Procedural Exploration

The unpredictable nature of The Binding of Isaac's procedurally generated maps has deeply influenced our approach to exploration. In our game, we've implemented similar procedural generation techniques to keep each adventure fresh and engaging.

Tunic: Crafting Visuals and Atmosphere

The enchanting visuals and atmospheric world of Tunic inspired us to craft a vibrant and immersive environment. We've strived to create a world that invites players to explore its secrets and fully immerse themselves in the experience.

Conclusion

By blending elements from these influential games, Eko and the Bewitched Lands aims to offer a unique mix of rewarding progression, unpredictable exploration, and captivating visuals. We're excited to bring this experience to life and invite you to join us on this adventure.​

Stay tuned for more updates, and feel free to share your thoughts and feedback. Your support is invaluable as we continue to develop Eko and the Bewitched Lands.

Happy exploring!

Note: All trademarks and copyrights mentioned are the property of their respective owners.

More from Eko and the Bewitched lands

Other announcements

All events
Eko and the Bewitched Game update9 May 2026Patch notes 09 MayI've been working on fixing some bugs and adding some QoL improvements. Thank you so much for playing the game and i hope you keep enjoying it! Bug Fixing · Fixed a dead zone input bug while using joystick that allowed the player to constantly move even without touching the joystick in some cases. · Fixed a bug where you could go to a hidden room using the stairs while a combat was happening (P…Community9 Jun 2025Eko and the Bewitched Lands is now fully compatible with the Steam Deck!Exciting news for all Steam Deck users! We're happy to announce that Eko and the Bewitched Lands is now fully compatible with the Steam Deck, offering a seamless and optimized experience for handheld play. The game runs smoothly at 60 FPS with full support for the native 1280x800 resolution. All UI elements and controls are fully adjusted for the Steam Deck’s layout, so you can dive straight in…Community17 Mar 2025Crafting Eko : Embracing Unpredictability, Exploring and Fluid Combat.Hey everyone! As we continue developing Eko and the Bewitched Lands, I wanted to share what I love about the games that have inspired us: Hades, The Binding of Isaac, and Tunic. These titles have profoundly influenced our design philosophy, and here's why: Unpredictability: Every Run Feels Fresh One of the most thrilling aspects of these games is their unpredictability. Each playthrough offers…