Hello everyone! This is the developer of Seven Sinners. We are continuing to work on fixing issues and refining the balance to a proper standard. With each patch, the game becomes more polished. And it's all thanks to you—our active and engaged community, who are truly invested in the project's future. Every piece of your feedback receives our attention. We review every report and comment. The game has become more accessible while retaining its core challenge. We will keep working on the game to make the gameplay both comfortable and exciting. Here is the list of changes and improvements in the latest update:
Fixed the logic for the Sheriff's legendary weapon. Previously, there were situations where it did not function correctly.
Fixed the display of the enemy's cover chance calculation. Previously, the percentage could be calculated incorrectly.
Added markers and animation for the Peashooter's reload result.
Improved and adjusted the functions for placing all units on tiles simultaneously while resting at the camp and in the saloon.
The "Redneck" enemy class has undergone balance changes. Until day 10, you will not encounter a group of Rednecks with two dynamite throwers. This does not apply to battles in the "Elwood Ranch" location.
The event with heat and poisoning in the steppe cannot occur before day 3.
Increased the chance of enemies dropping money.
Hovering the cursor over unit icons in the right-side menu now displays unit statuses in their personal widget on the left.
Fixed the selling price for the unique lasso.
Fixed a bug with poster progress saving. Progress will now be preserved after the update.
Revised the price for replay bonuses. They are now cheaper at 150 bucks.
Fixed an error related to turn order during coach robberies. The safecracker can no longer perform two safe cracks in one cycle of controllable unit turns.
Fixed a sound-related bug during coach robberies. Previously, there were situations where the timer sound would not stop after the activity ended.