Greetings! This is the developer of Seven Sinners! And we want to thank you for your feedback, which helps us adjust our focus to the aspects of the project that require our intervention first. Not everything can be fixed with one patch, some announced fixes have to be reconsidered, but active work is underway on the most critical points.
In addition to fixes and improvements to singleplayer, this patch also affected the network part of Seven Sinners. Here is a list of fixes and changes in the current update:🎮 The network part of the game, "Gang Clash" mode:
Fixed an error with session destruction in the client.
Fixed revolver images in PvP mode.
Fixed sound and visual effects of dynamite in PvP mode.
Fixed the lasso in PvP mode.
Reworked UI/UX in Lobby.
Add cost reward for wanted gang (now currently its beta; participation in PvP will directly risky impact meta progression later!)
🎮 Singleplayer:
Improvement: Introduced a more convenient survival resource (food and water) management system while camping and in the saloon. The player no longer has to drag each provision item into the sinner's personal inventory.
Found and eliminated a number of other errors that caused the turn order to break.
Fixed a bug with missing money. Last time the cause was incorrectly identified. Such an error could occur before the 3rd day of the campaign due to incorrect handling of an event with rednecks.
Fixed a bug with a non-disappearing widget in the saloon when hiring new sinners.
Fixed the AOE damage for double-barreled shotguns.
Fixed issues related to incorrect saving of meta-progression elements.
Fix: Safe keys no longer persist between heists, as originally intended.
Thank you for your patience and support!