What if the world had no boundaries — and the mind, no escape?
The Endless Palace continues to grow.
The immersion is deeper. The illusions are sharper.
The path to Berenice is darker than ever.
Major changes:
Facial animations for Berenice - she’s closer than she seems.
Final cutscene reworked - the ending now hits harder
New soundtrack added - the Main Theme and other tracks are now available at sat-ent.com
UI updated - a new font enhances atmosphere and readability.
Water physics implemented - the depths of the sunken city now truly come alive.
Map update - a hidden location and secret boss have been added.
Weapon system update:
Weapons can now be picked up and discarded.
Each weapon has its own durability bar - nothing lasts forever.
New weapons:
Shotgun - high power for close-range combat.
Sawblade sword - tears through enemies, but demands control.
Core change:
The Palace is now truly endless.
It is no longer limited by borders or patterns.
Move forward, and the architecture reshapes around you.
Follow the voice of Berenice...
But beware - each biome now holds its own boss.
Victory is not an exit. It is only the next corridor.
Coming soon:
Hotfixes
New procedural content within the Palace
More lore fragments, puzzles, and distortions of logic
Thank you for walking this path with us.
Even if it leads nowhere.
- the SATORI team