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County of FortuneEventsFirst released developer gameplay!
Community

First released developer gameplay!

County of Fortune · published 24 Feb 2026, 09:16 UTC

All eventsPlayers around this dateRead on Steam

Hello Stewards!

We’ve just released our first Developer Gameplay video for County of Fortune.

It showcases the same build currently available in beta and offers a look at the current state of the game as we continue development.

Enjoy your first look at County of Fortune, and feel free to share your thoughts with us.

Please note that the game is still in development and everything shown is subject to change.

Watch on YouTube

Follow us on social media for more updates:

Discord: https://discord.gg/S4QCYrXwpE

Facebook: https://www.facebook.com/county.of.fortune/

Twitter/X: https://x.com/CountyOfFortune

Reddit: https://www.reddit.com/r/CountyOfFortune/

Web: https://nepos.games/county_of_fortune/

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Community3 Sep 2026Construction Points OverviewHi Stewards! Welcome to another post about the improvements we have been making since the demo. This time, we want to take a closer look at Construction Points. Construction Points were also one of the most discussed features in the demo, but probably the most misunderstood one too. That is quite understandable. Construction Points are a somewhat unusual mechanic for a city builder, and we did…Community24 Aug 2026QoL Improvements #1Hello Stewards! Not every improvement needs to be a big new feature. Sometimes, the small things that make the game easier to read and nicer to use can be just as important. And, from a programmer's point of view, it is also nice to occasionally take a break from working on large features and add something small that can be finished quickly, while still making a noticeable difference to the gam…Community11 Aug 2026Mayors RebalanceHi Stewards! And welcome to another post about our post-demo improvements. This time, it's a big one — Mayors. Mayors and their bonuses were one of the most discussed parts of the demo. We know they also caused quite a bit of frustration for some players, which is obviously not what we want. At the same time, we didn't want to completely redesign the system. One of its main goals was to make yo…