Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
County of FortuneEventsQoL Improvements #1
Community

QoL Improvements #1

County of Fortune · published 24 Aug 2026, 09:57 UTC

All eventsPlayers around this dateRead on Steam

Hello Stewards!Not every improvement needs to be a big new feature. Sometimes, the small things that make the game easier to read and nicer to use can be just as important.And, from a programmer's point of view, it is also nice to occasionally take a break from working on large features and add something small that can be finished quickly, while still making a noticeable difference to the game.So today, we have three smaller post-demo improvements to show you!First, walkers and ships now show their carrying capacity directly in their UI. This was added based on feedback from the demo and, to be honest, I'm not entirely sure why it wasn't there already. :)Second, production buildings now show a warning icon when they are missing an input product. During the demo, some players understandably assumed that the production numbers shown on a building card represented its current production. In reality, they show its maximum possible production and consumption, so it could be confusing to see a building showing production while not actually producing anything because an input was missing.The new warning should make this much easier to spot at a glance.And finally, we added small arrows to production-chain tooltips. They are intentionally subtle, but they make the relationships between products, inputs, and outputs much easier to follow.We believe that, while none of these changes will transform the game on their own, small improvements like these can make playing County of Fortune a lot smoother.And there are plenty more, both big and small, still to come!Discord: https://discord.gg/S4QCYrXwpEFacebook: https://www.facebook.com/county.of.fortune/Twitter/X: https://x.com/CountyOfFortuneReddit: https://www.reddit.com/r/CountyOfFortune/Web: https://nepos.games/county_of_fortune/

More from County of Fortune

Other announcements

All events
Community3 Sep 2026Construction Points OverviewHi Stewards! Welcome to another post about the improvements we have been making since the demo. This time, we want to take a closer look at Construction Points. Construction Points were also one of the most discussed features in the demo, but probably the most misunderstood one too. That is quite understandable. Construction Points are a somewhat unusual mechanic for a city builder, and we did…Community11 Aug 2026Mayors RebalanceHi Stewards! And welcome to another post about our post-demo improvements. This time, it's a big one — Mayors. Mayors and their bonuses were one of the most discussed parts of the demo. We know they also caused quite a bit of frustration for some players, which is obviously not what we want. At the same time, we didn't want to completely redesign the system. One of its main goals was to make yo…Community5 Aug 2026Dev Diary #2 - All About The BuildingsStewards, Thank you for all your support you’ve given County of Fortune so far, we can’t wait for you to see what’s coming off the back of all the incredible feedback you’ve given us throughout the demo. It’s time for the second video dev diary for County of Fortune, which is all about BUILDINGS. You can watch the full video version to this below, but without further ado, let’s get into the bas…