Hello Stewards! Not every improvement needs to be a big new feature. Sometimes, the small things that make the game easier to read and nicer to use can be just as important. And, from a programmer's point of view, it is also nice to occasionally take a break from working on large features and add something small that can be finished quickly, while still making a noticeable difference to the game. So today, we have three smaller post-demo improvements to show you! First, walkers and ships now show their carrying capacity directly in their UI. This was added based on feedback from the demo and, to be honest, I'm not entirely sure why it wasn't there already. :) Second, production buildings now show a warning icon when they are missing an input product. During the demo, some players understandably assumed that the production numbers shown on a building card represented its current production. In reality, they show its maximum possible production and consumption, so it could be confusing to see a building showing production while not actually producing anything because an input was missing. The new warning should make this much easier to spot at a glance. And finally, we added small arrows to production-chain tooltips. They are intentionally subtle, but they make the relationships between products, inputs, and outputs much easier to follow. We believe that, while none of these changes will transform the game on their own, small improvements like these can make playing County of Fortune a lot smoother. And there are plenty more, both big and small, still to come! Discord: https://discord.gg/S4QCYrXwpE