
Hello,
Hegemony Victory: Control 75% of the world’s countries within your bloc to win the game.
Melian Dialogue: Control 75% of the world’s countries within your bloc to gain huge bonuses to subversion and diplomatic actions. (And unlike Athens, you won’t get punished.)
This option is perfect if you’re on a mission to paint the whole map.
Skilled Statesmen: With this option enabled, changing a national policy no longer costs prestige.
Executive Orders: Reduces the cooldown for policy changes to 6 months.
I’m now going to take some time to work on my other game, Rise of the White Sun, which also deserves some love.
I’ve created a poll so you can vote on what feature you want me to add to Cold War 2 next.
That way, I’ll know what to work on when I get back to it (soon).
You can pick up to two choices.
👉 Poll link:
https://strawpoll.com/eNg6vNeB3gA
(Please keep in mind that I may change my plans at any time, whether to do something else, or simply to change the order.)
February–March: A full China–wide Northern Expedition sandbox scenario for Rise of the White Sun.
March: Pax Americana for Maestro’s Cold War 2.
April–August: Feature updates for Cold War 2, depending on the poll results and my mood.
Sometime between May and September: Maestro’s Cold War 2 Final Release.
Please note that the “final release” date doesn’t mean much, as this game is designed to be updated over the years to come, just like I did with Rise of the White Sun.
So why between May and September? Simply because that window works best from a marketing perspective.
Sometime between August and December: Rise of the Red Sun (1929–1933), a DLC for ROWS.