Hello, lovely players! I’m Ya Mao, and here’s the July game development update for Shiba Sweet.
Progress in July was similar to that in June. It was relatively slow, mainly because I got sick from accumulated exhaustion. Even though I had reduced my level of physical activity, I still often felt tired. So I took some time to adjust my diet and lifestyle. Now I try my best to eat healthy, satisfying meals every day and keep up a regular exercise routine. I’m gradually feeling better and slowly returning to the rhythm of developing the game.
Here is a more detailed look at what I worked on this month:
In the game, players need to place the correct ingredients into the blender in order to start the machine and produce the right semi-finished products. It’s important to show what ingredients are currently inside the blender. This month, I added small icons that appears automatically when the player walks by the blender for showing its contents. I also added a feature that lets players open the UI to view more detailed ingredient information.
The wall decoration system from last month was too messy and often caused errors during gameplay. After giving it some serious thought, I decided to reorganize the programming logic and rebuild the system using a simpler structure. This will help prevent crashes caused by bugs in the system.
The new wall decoration system is now complete. Although I still need to add gamepad support, players using a mouse can already freely buy, decorate, move items, and store them in the warehouse. The current decoration status is also saved properly when switching between levels.
Compared to the wall system, the floor decoration system is more complex. It includes not only decorative items, but also functional kitchen tools, different table designs, and ingredient storage cabinets of various sizes. I’m personally very fond of decoration features in games, so I truly wanted players to enjoy the experience of customizing their kitchen and turning it into a space that feels like their own.
At this point, I’ve finished creating a full list of objects needed for the floor decoration system. Next, I’ll begin setting up the functions so that each decoration can be used and every item works correctly.
When I first started developing this game, I didn’t expect to get sick, especially with an illness that takes months or even years to fully recover from. I wasn’t sure if it would be appropriate to mention my health in a development log, but then I realized that for a solo developer, this kind of experience is part of the journey. These struggles are real, and it feels more honest to include them. So I chose to document everything, including the moments of difficulty and frustration.
One day, when the game is finally completed and placed into the hands of players, the joy of that moment will be deeply real and meaningful.
Please wait for me, dear players. I’m still on my way toward you.
Thank a lot for reading this far. See you in next month’s devlog!
Follow my development journey:
YouTube Channel:
TikTok Channel: https://www.tiktok.com/@maowoo_studio
Instagram: https://www.instagram.com/shiba__sweet/