Hello, adorable players! I'm YaMao, and this is the second develog for Shiba Sweet.
December was an explosive month for 3D art productivity! All the shop exterior decorations on the to-do list were completed. The best thing is that I created a lot of models that I personally adore. I hope that when the players play the game in the future, they'll fall in love with all the cute decorations and go crazy buying them to adorn your own shop.

Here’s this month’s development update:
In the kitchen, there’s a dessert display case where players can place their freshly made desserts. During business hours, the desserts on the shelves will determine the bento boxes available for sale that day.
This month, I completely redesigned the model and textures for the display case. Compared to the previous narrow shape design, the new case better showcases the desserts and even includes adorable, small dessert stands that allow desserts to be displayed at a good angle.
On the programming side, the case now integrates with the gameplay system. When the shop opens, the correct dessert data will load seamlessly. And the system dynamically generates icon buttons for a smoother shop logic workflow.

To reward players with new decorations as they upgrade their chef stars, I revised and expanded the decoration list. Then I created all the necessary models based on the updated list, .
This batch of updates includes large rooftop decorations, a variety of roof designs, special cactus, wall-mounted ornaments, and stand-alone customer-attracting models. I hope these additions could fully satisfy decoration enthusiasts who love customizing their shops.


After purchasing ingredients from a merchant, unused ingredients need to be stored in the cabinet to keep them fresh in the game. This storage system plays a crucial role in the gameplay.
Through learning programming, I discovered how interesting it is to write logic for such a system. The basic concept involves creating a master script and attaching all storage cabinets as children to use the same code base. Each cabinet is then customized for unique parameters, such as having 4 storage slots for smaller cabinets and 12 slots for larger ones.

When I first envisioned this game, one of the challenges I wanted to tackle was creating a 3D recipe book with realistic page-flipping animations. However, I soon realized this idea was far more complex than I had imagined. The page-turning logic alone is enough to drive me crazy. Every time the pages spin out of control, I know the logic has broken again.
So far, I’ve managed to set up the book to generate any number of pages dynamically and modularly, making it easier to add new recipes in the future if we need. Forward page-turning logic works as intended, but the logic for flipping back still needs adjustments. Once the page logic is perfected, I’ll start working on the recipe page textures.

Developing an indie game feels like walking through a tunnel with no end in sight. Every small step forward feels like progress, yet the destination still seems far away. With the game still in development, it’s a constant push and pull between progress and uncertainty. But I always remind myself to keep moving forward, believing that one day I’ll see the light shining through the tunnel’s exit.
Happy New Year! To those reading this, I hope you have a fulfilling and joyful year ahead. Chase your dreams with endless passion, and never stop believing in yourself.
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Follow my development journey:
YouTube Channel: https://www.youtube.com/@Maowoo-studio
TikTok Channel: ttps://www.tiktok.com/@maowoo_studio
Instagram: https://www.instagram.com/shiba__sweet/