Each zodiac sign now has 6 effects (up from 4) — 72 total across all 12 signs
Added 24 new effects with unique gameplay mechanics:
New Buff Effects:
Executioner (Aries) — Enemies below 30% HP take 2x damage
Thorns (Taurus) — Taking damage deals 40 back to the nearest enemy
Echo Shot (Gemini) — 30% chance bullets fire a delayed weaker copy
Last Stand (Cancer) — Below 20% time grants 50% damage reduction
Glory Kill (Leo) — Killing an elite deals 60 damage to all enemies
Weak Point (Virgo) — +15% crit chance
Equilibrium (Libra) — On kill: high time = +25% damage buff, low time = +3s
Venom Burst (Scorpio) — Poisoned enemies explode on death, poisoning nearby
Trailblaze (Sagittarius) — +35% speed, kills reset dash cooldown
Focused Fire (Capricorn) — +40% fire rate when standing still
Static Field (Aquarius) — Every 4s, zap nearest enemy for 25 damage
Ebb and Flow (Pisces) — +20% move speed and fire rate
New Debuff Effects:
Berserker Frenzy (Aries) — +30% more enemies per room
Leaden (Taurus) — -40% bullet speed
Split Self (Gemini) — -30% bullet damage and max HP
Slow Recovery (Cancer) — Time pickups give 40% less
Hubris (Leo) — Time drains 30% faster
Tunnel Vision (Virgo) — -50% bullet size
Entropy (Libra) — +30% enemy HP
Corrosion (Scorpio) — -30% bullet damage
Glass Arrow (Sagittarius) — +40% damage taken
Penance (Capricorn) — First 3 kills per room give no time
Unstable (Aquarius) — Every 6s, teleport to a random position
Undertow (Pisces) — +25% time drain, -20% move speed
12 modifiers across 4 categories, each with 3 scaling levels
2 new modifiers: Overcrowded (+20/40/60% enemies per room) and Volatile (enemies explode on death for 15/25/35 time damage)
Expanded existing modifiers to 3 levels: Armored Elites, Chaos Rooms, Swift Hunters, Frugal Drops, Elite Surge, Inflation, Thin Walls
Chaos Rooms level 3 now applies double mutators per room
Armored Elites level 3 now shield all enemies, not just elites
Room mutators no longer appear randomly — they only come from the Chaos Rooms modifier
Crystal bonus scales with total heat: +10% per heat point
Visual Overhaul:
Heat screen redesigned as a star constellation on a black parallax starfield
Screen fade transitions — smooth fade-to-black between all menu screens (menu, mode select, heat select, time tree, settings, credits, game over, victory)
Mode select — text now fits properly within card boxes
Orb loss card — wider panel better text sizing, taller card
Heat screen tooltips — now dismiss when the mouse moves away from a star