TIMELESS — Patch Notes
New Room Types
Enemy Room — A new portal type (green) that spawns a room filled with only one random enemy type. Clear it for a 1-orb reward. Each room gets a themed title based on the enemy — Grunt Swarm, Speed Blitz, Tank Gauntlet, Firing Squad, Shadow Ambush, Phase Assault, or Shield Wall. Floor 1 rooms draw from basic, fast, tank, and shooter types. Floor 2+ includes all seven enemy types.
Mini Boss Rooms — A powerful champion spawns alone in the arena. Each of the 7 enemy types has a unique mini boss with custom abilities, 2x scaled sprites, and massive HP pools. Rewards 3 orbs on clear. Limited to once per floor, not available in the first 3 rooms.
The Warlord (basic) — Cleave attacks and war cry berserk mode
The Blitz (fast) — Chain dashes and fire trails with sonic boom
The Colossus (tank) — Shield regen, bull rush charges
The Deadeye (shooter) — Spread shots and sniper laser targeting
The Stalker (ambusher) — Triple strikes, shadow zones, and vanish
The Voidwalker (phaser) — Rift storms, void pulls, and phase shifts
The Sentinel (shielder) — Fortress mode, shield slam, overcharge
Time Rift Rebalanced — Time Rift rooms now reward 2 orbs instead of 3, bringing them more in line with the risk/reward of other room types. The portal description and banners have been updated to reflect this.
Central Hub — A new hub node sits at the center of the constellation. Energy lines flow from each placed orb toward the hub with animated, color-coded pulses.
Hub Synergy — Each orb placed in the tree grants a +2% buff to ALL zodiac stats (damage, HP, fire rate, bullet speed, range, time gain, and orb power). Place all 8 orbs for a +16% bonus across the board.
Visual Polish — Twinkling starfield background, radial gradient behind the constellation, pulsing zodiac-colored auras on unlocked nodes, hover ring animations, floating particles near occupied nodes, orb card color stripes, decorative stat separator, and a smooth fade-in on open.