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Timeless PlaytestEventsSmall Bug Patch - V0.31
Game update

Small Bug Patch - V0.31

Timeless Playtest · published 1 Mar 2026, 04:20 UTC

All eventsPlayers around this dateRead on Steam

Bugs Fixed:

Black hole consumes — Only triggers after combat rooms now, skips when entering free_orb/sacrifice.

All 4 defense upgrades for black hole consume (Void Ward, Event Horizon, Singularity Core, Cosmic Anchor) fully wired. Cosmic Anchor moved to mythic (sacrifice-exclusive).

Time Rift orb placement — rift_orb tool added to map builder, rooms use editor-placed positions instead of hardcoded offsets.

Enemy count re-scaled — Reduced from cap 25 to cap 18 with gentler curve.

Luck affects crystal drops — +1% drop chance per luck point on ground crystals.

Enemies escaping map — Phaser blink and shooter dodge now validate against floors, with a safety clamp every frame. THEY SHOULD BE FIXED LET ME KNOW IF NOT I HAVENT SEEN IT FAIL

Mouse lock in fullscreen : you can use other windows but it wont tab you out anymore

Zodiac buffs lost on recalc — Zodiac stat mods re-applied at the end black hole consume

Time Rift room selection — Now loads dedicated time_rift rooms from the editor instead of random combat rooms.

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