TIMELESS — Beta Patch v0.11
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The goal of this update was to start making timeless timeless. The bones are in place so its time to get pushing forward on unique and rich feature like this one. Mind you these are young but I want to get them out there since they will really dictate gameplay going forward.
>> TIME TREE ORBS ARE LIVE
- All 8 orbs now have full runtime effects during gameplay:
* Cascade: Every 5th kill freezes nearby enemies + time burst
* Reaper: Below 30s triggers Reaper Mode — faster, deadlier, chain kills
* Mirror: Rewinds you 5 seconds on death (once per room)
* Tether: Press F to soul-link an enemy — drain its time, kill for 3x drops
* Rift: Press R to set an anchor, R again to teleport back
* Gambler: Random challenge each room — bonus time if you succeed
* Parasite: Kills can spawn friendly ghosts that fight for you
* Foresight: See enemy paths 3 seconds into the future
Note: These are very early and rough I personally dont like them all. I would love feed back on them!
>> NEW ENEMY SPRITES
- Ambusher
- Phaser
-Tank
-Shooter
(I know my names stuck)
JUST A FEW SHH
>> PHASE-BASED ENVIRONMENTS
- Floor and wall tiles now change as you progress through the game (trdl change colors YIPPY)
- Phase 1 (Rooms 1-11): Purple dungeon
- Phase 2 (Rooms 12-22): Crimson depths
- Phase 3 (Rooms 23+): Stone ruins
>> BLACK HOLES REWORKED(I thought it was unfair it is a blackhole after all)
- Black holes now pull and damage enemies, not just the player
- Boss black holes also affect enemies in the arena
>> AUDIO CHANGES (this is a few sfx and mostly arcutector changes for the future when we have sfx)
- Time Tree screen has its own music track
- Ambient sound layer during gameplay
- Hover and click sounds on all buttons and menus
- Orb activation sound effects
>> UI FIXES and QOL
- Time Tree info panel text no longer overflows
- Orb sidebar cards widened to fit status text
- Font restored to BoldPixels
-Fixed mouse not working on some screens!
-stopped shooters from teleporting outside of the map
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