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Timeless PlaytestEventsBETA LAUNCH
Major update

BETA LAUNCH

Timeless Playtest · published 25 Feb 2026, 01:24 UTC

All eventsPlayers around this dateRead on Steam

## Welcome to the Beta

Timeless V0.1BETA marks the transition from alpha to beta. This build represents the full core experience — three acts, three bosses, a deep upgrade system, permanent progression, and a polished combat loop. Thank you to everyone who tested during alpha. Your feedback shaped this release.

## CORE GAMEPLAY

### Time is Health

Your time pool is your life. Every second counts — literally. Time drains passively, enemies steal it on hit, and the only way to survive is to fight. Kill enemies to reclaim seconds. Manage your clock or die trying.

- Starting time: 300 seconds (upgradeable via meta progression)

- Time gained per kill: scales with upgrades and items

- Time drain increases as you push deeper

### Combat

- **Shooting**: Free-aim toward cursor, full 360-degree targeting

- **Dash**: 3-charge system with invincibility frames and momentum slide

- **Parry**: Right-click timing window — reflect enemy bullets and gain +5s time

- **Temporal Echo**: Summon a ghost replay of your last 3 seconds that fights alongside you

- **Time Slow**: Hold Shift to slow everything to 45% speed at the cost of heavy time drain

### Critical Hits

- Base 8% crit chance, 2x damage multiplier

- Upgradeable through items and meta unlocks up to 30%+

---

## ENEMIES

### 9 Enemy Types Across 3 Tiers

**Tier 1 (Rooms 1-11)**

- **Basic** — Flanking melee fighters with a telegraphed lunge attack

- **Wolfpack** — Fast, coordinated chargers that attack in packs

- **Tank** — Shielded bruiser with a destructible frontal shield and ground slam AoE

**Tier 2 (Rooms 12-22)**

- **Shooter** — Ranged enemy that orbits at distance, fires bursts, and teleport-dodges your bullets

- **Ambusher** — Nearly invisible stalker that pounces from the shadows for massive burst damage

- **Phaser** — Teleporting harasser that blinks around you unpredictably

**Tier 3 (Rooms 23+)**

- **Shielder** — Projects a slowing bubble between itself and the player

- **Bomber** — Places timed explosives and flees, forcing repositioning

- **Mimic** — Observes your attacks, then fires mimicked bullet patterns back at you

All enemy types have **Elite variants** (15% spawn chance) with 2.2x HP, 1.6x damage, and bonus time drops.

---

## BOSSES

### Act 1 — VIA LACTEA, Guardian of the Rift

Three-phase cosmic entity. Fires wide bullet volleys, spawns black holes that pull you in, and drops supernova clusters that chain across the arena. Enrages after 50 seconds.

### Act 2 — TIME REAPER, Harvester of Dreams

Commands 8 orbiting scythes thrown in staggered patterns. Heals itself in later phases. Blinks across the arena and increases scythe count as health drops.

### Act 3 — THE CHRONARCH, Lord of All Time

The final boss. Reverses your controls, spawns chrono zones that speed or slow your movement, creates ghost echoes of the player, fires sweeping laser beams, and unleashes radial time waves. A true test of everything you've learned.

---

## ITEMS & UPGRADES

### 50+ Items Across 9 Categories

| Category | Examples |

|----------|---------|

| **Time** | Time Shard (+15s), Black Clock (+60s), Time Training (-10% drain) |

| **Combat** | Sharpened Time (+10% dmg), Lucky Strike (+8% crit), OverFlux (-15% fire cooldown) |

| **Movement** | Time Traveler (+5% speed), Extra Dash (+1 charge), Chrono Dash (-15% dash CD) |

| **Special** | Shield Core (+50 shield), Son of the Time God (+35% speed & dmg), Chain Lightning |

| **Echo** | Echo Attunement (-20% CD), Echo Mastery (-3s cost), Lingering Echo (+50% duration) |

| **Parry** | Steady Hands (+30% window), Riposte (+5s on parry) |

| **Weapon Mods** | Explosive Matter, Piercing Time, Ricochet Master, Double Stack, Triple Time |

| **Plants** | Fertile Ground (+1 plant), Rich Harvest (+2 drops per plant) |

| **Cursed** | Free but dangerous — Glass Cannon (+60% dmg, -40 max time), Blood Pact, Time Debt |

### 5 Rarity Tiers

Common, Uncommon, Rare, Epic, Legendary — weighted by a **Luck** stat you can build throughout your run.

### 10 Item Synergies

Combine specific items to unlock powerful effects:

- **Inferno Rounds** — Explosions leave burning fire zones

- **Bullet Storm** — +2 bullets per shot with tighter spread

- **Glass Berserker** — Massive crit bonus, kills restore time

- **Pinball Wizard** — Bullets bounce and pierce with acceleration

- **Time Lord** — Time drain freezes for 3s after each kill

- **Phantom Barrage** — Echo fires double bullets with reduced cooldown

- **Chrono Assault** — Dash through enemies to deal 50 damage and steal time

- **Fortress** — Shield regenerates and reflects damage

- **Lucky Devil** — Removes all curse penalties permanently

- **Bullet Hell** — Bullets spiral outward in arcing patterns

---

## WORLD & LEVELS

### 3-Act Structure

- **Act 1** (Rooms 1-11): Learn the basics, face Tier 1 enemies, defeat VIA LACTEA

- **Act 2** (Rooms 12-22): New enemy types, complex room shapes, defeat TIME REAPER

- **Act 3** (Rooms 23-33): Full enemy roster, deadly layouts, defeat THE CHRONARCH

- **Endless Mode**: Unlocked after your first victory — infinite rooms with escalating difficulty

### 16 Room Shapes

Box, Narrow, Wide, L-Shape, Arena, Gauntlet, T-Shape, U-Shape, Corridor, Pillared Hall, Amphitheater, H-Shape, Cross, Ring, Diamond, Catacomb, Trident, Spiral, Ruins — unlocked progressively by tier.

### Room Hazards

- **Black Holes** — Pull you in and deal tick damage

- **Supernovas** — Telegraphed explosions with expanding shockwaves

- **Laser Beams** — Sweeping beams with warning flickers

- **Time Plants** — Destructible plants that drop bonus time

### 4 Room Mutators (25% chance)

- **Temporal Storm** — Time pickups worth 2x but despawn in 2 seconds

- **Frozen Moment** — No time drain, but enemies drop no time

- **Chrono Surge** — Enemies move 1.5x speed but drop 2x time

- **Echoing Halls** — Enemy bullets bounce off walls

---

## META PROGRESSION

### 12 Permanent Unlocks

Spend **Time Crystals** earned from each run to permanently upgrade:

| Unlock | Effect Per Level | Max Level |

|--------|-----------------|-----------|

| Temporal Reserve | +10s starting time | 5 |

| Expanded Timeline | +15s max time cap | 3 |

| Hardened Rounds | +8% base damage | 3 |

| Quick Step | +5% movement speed | 3 |

| Temporal Shift | +1 dash charge | 1 |

| Efficient Clock | -5% time drain | 3 |

| Crystal Attunement | +15% crystal gain | 3 |

| Temporal Barrier | +25 starting shield | 3 |

| Keen Eyes | +3% crit chance | 3 |

| Soul Harvest | +1s time per kill | 3 |

| Fortune's Blessing | +2 base luck | 2 |

| Swift Clearer | +5s on room clear | 2 |

Crystal earnings scale with rooms cleared, kills, score, and victory bonuses.

---

## UI & QUALITY OF LIFE

- Redesigned HUD with larger, clearer readouts

- Animated shopkeeper sprite replaces placeholder shop block

- Upgraded Stats overlay (TAB) with readable fonts and proper spacing

- Meta progression screen now uses a clean 2-column layout with keyboard navigation (A/D or arrow keys)

- Expanded tutorial with ability explanation cards for Dash, Parry, and Echo

- Settings panel with larger buttons and more visible volume sliders

- Dev panel (F3) widened with larger text for debugging

- Title screen character sprite with purple tint

- 9-slice UI panels throughout for crisp scaling

- All fonts scaled via UI_FONT_SCALE (1.25x) for readability

---

## CONTROLS

| Action | Default Key |

|--------|------------|

| Move | W / A / S / D |

| Aim & Shoot | Mouse (Left Click) |

| Dash | Space |

| Time Slow | Left Shift |

| Parry | Right Click |

| Temporal Echo | Q |

| Interact / Shop | E |

| Stats Overlay | TAB |

| Pause | ESC |

All keys are fully rebindable in Settings.

---

## KNOWN ISSUES

- This is a beta build — expect rough edges

- Balance is ongoing; enemy scaling and item costs may shift

- Some room shapes at extreme sizes may have tight spawn placements

- Report bugs and feedback to help us improve

---

*Timeless V0.1 Beta — Time waits for no one.*

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