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BERENICE: VideogameEventsFinal patches - ver. 1.2.5
In-game event

Final patches - ver. 1.2.5

BERENICE: Videogame · published 25 Dec 2025, 17:09 UTC · build 21312881

All eventsPlayers around this dateRead on Steam

Patch 1.2.5 — Final Update

First of all, thank you so much for 100 copies sold
We’ve reached this milestone very recently, and I truly appreciate every bit of support. Thank you for believing in the project and playing the game.

About this update

Patch 1.2.5 is the final update, focused on improvements based on community feedback. A large part of this feedback was collected during the video game festival held on December 20 in Moscow.
Thank you to everyone who came, shared their thoughts, and took the time to play the game. It was great to see how you play and to discuss the project in person.

This update was implemented by me as the main programmer. Our team consists of three people, with only one programmer, so development resources are limited. Despite this, I continue improving the game based on your feedback and prioritizing the most impactful changes.

Gameplay & Animations

  • Improved parry system - characters now take correct stances and play proper animations

  • Increased dash distance

  • Fixed root motion character movement, making controls more responsive

  • Improved the way the character holds weapons

  • Added new melee weapon animations

  • Increased shotgun damage

  • Fixed ladders behavior

Art Design

  • Slight adjustments to the art design of main procedural generation chunks

  • Reworked BridgeLocation art design - the area now feels more spatially consistent instead of being entirely inside a palace

  • Added a new secret location in BridgeLocation

  • Relocated the boss fight arena

Optimization

  • Removed motion blur

  • Removed unnecessary palace textures and simplified existing ones to improve performance

Linux & Steam Deck

Support for Linux and Steam Deck requires additional time and proper testing, including on real hardware.
I can’t promise exact timelines, but I will do my best to deliver this support.


Thank you again for playing, sharing feedback, and supporting the project. Your involvement genuinely helps make the game better.

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