Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Wicked IslandEventsForged Again Update
Major update

Forged Again Update

Wicked Island · published 17 Dec 2025, 14:13 UTC · build 21224994

All eventsPlayers around this dateRead on Steam

🛠️ Wicked Island Update – Release Notes

⚠️ Save Compatibility Notice
Because this update completely revamps progression, weapons, armors, and food, older saves may lose some weapons or armor items. I’ve tried to mitigate this as much as possible, but some edge cases may still happen.
In addition, all old food items have been removed (they no longer exist) and are replaced by the new food system.


This update is a major progression overhaul focused on materials, crafting, armor, weapons, and food — with new stations, renamed gear tiers, and a cleaner sense of “what comes next.”
On top of that, there’s a ton of new content across the board: quests, building additions, custom paintings, new Archdemon animations, and… rumors spreading about portals and a strange flower appearing across the island.


⭐ Highlights

  • Complete progression revamp: Items and materials now follow a clearer 3-stage path: Bronze Age → Steel Age → Darksteel Age

  • Armor overhaul with meaningful Light vs Heavy tradeoffs (stamina vs protection/evasion/absorption)

  • Food system fully reworked with new ingredients, recipes, and balance changes

  • New crafting station: Tannery for refining leather / silk / dragonhide

  • Custom Paintings: import any PNG or GIF into the game as a buildable painting

  • New quests (Stranger + Sylvia)

  • New Archdemon animations

  • Mannequin buildable

  • Rumors: portals… and a mysterious flower with an irresistible scent…

  • Lots of other fixes and changes..


✅ Added

  • Tin Ore (found in the same places as Coal)

  • Several new materials: Resin, Insect Ichor, Demon Ichor, Tin, and more

  • Multiple new crafting recipes

  • Tannery crafting station (refine Leather / Silk / Dragonhide)

  • New music tracks across day/night/dungeon/tension/combat

  • Material & item progression overhaul

    • Progression divided into Bronze Age / Steel Age / Darksteel Age

    • Weapons, tools, and armors updated to match the new stages

  • Armor overhaul

    • Heavy and Light are now parallel tracks with clear pros/cons

    • Heavy: higher protection, actions cost more stamina, provides Absorption chance (20% chance incoming damage is mitigated)

    • Light: lower armor, no stamina penalty, provides Evasion chance

    • 4 new Light Armor sets

  • Food system completely overhauled

    • New ingredient requirements and recipe flow

  • New planters (replacing the old one)

    • ⚠️ Old planter buildings will be destroyed on update

  • Rumors of magical portals and strange flowers circulating across the island

  • Armor rustle sound when running

  • Mannequin buildable

  • Custom Painting buildable (import PNG/GIF)

  • Cosmetic items purchasable from Morvayne

  • Default Depth of Field enabled (can be disabled/tweaked in settings)

  • 2 new Archdemon animations

  • New quest for Stranger

  • New quest for Sylvia

  • Female servants can now sit on chairs and thrones


🔁 Changed

  • Upgraded Unreal Engine 5.5 → 5.6

  • Updated meshes for Iron Ore / Coal Ore / Copper Ore / Wheat to be easier to spot

  • Pregnancy now affects Bulk instead of Max Energy

    • (Bulk = stamina cost of actions)

  • Cum inflation now affects Bulk instead of Max Energy

  • Energy regen now pauses 1s after any action

  • Stamina-based food now increases Energy Regen as well as Max Energy

  • Rebalanced weight of most items

  • Village traders won’t buy babies anymore (Morvayne still will)

  • Extracting seed now has 30% success chance (rarer resource)

  • Darkness comes later → shorter nights

  • Tweaked EXP gain for: Swimming / Exploration / Parry

  • Quests now check if the required item is currently in inventory

  • Reduced armor clipping across the board (still not perfect)

  • Guiding Light now moves more dynamically around the player

  • Updated several sounds for a better audio experience (ongoing project)

  • Post process tweaks for better contrast

  • Tweaked Building Plan pose/item so it blocks the view less

  • Default Fly up/down bound to Up/Down keys

  • Tweaked player character skin shader

  • Replaced weapon refraction trail

  • Save & load times should be significantly faster

  • Replaced models for all swords

  • Rocks, ore, and trees no longer respawn after harvesting

  • Adjusted Overburdened and Laden levels

  • Tweaked Isabell’s appearance


🧯 Fixed

  • Animation speeds too slow on: Pickaxe/Axe, Eat/Drink

  • Falling through the world in a dungeon near a chest

  • Added “catch player if falling” actor to all maps

  • Added missing music to Frostbite Hollows

  • Lag issue in one dungeon

  • Nursery not consuming babies during crafting

  • Player becoming see-through when entering scenes or equipping armor too fast

  • Character sometimes turning black when loading presets with tattoos

  • Troll/Ogre/Wildling turning invisible randomly on Epic/High settings

  • Enemies interrupting their own attacks

  • Dead enemies launching into space

  • Fixed broken physics bodies on some enemies

  • Traders switching what they sell mid-trade

  • Screenshots working again (thanks epic for fixing your engine for once! :D)

  • Traps dealing no damage (fixed)


⚡ Performance

  • Reduced time to initialize the game after loading into main map / loading a save

  • Optimized several textures

  • Tattoo loading uses less memory

  • Optimized multiple code paths to run faster

  • Optimized collision meshes

  • Tweaked draw culling on multiple meshes

More from Wicked Island

Other announcements

All events
Community21 Aug 2026One Year on the IslandOne Year on the Island A year ago today, Wicked Island launched into Early Access. I genuinely didn't know what to expect back then, and a year later, well over 100,000 of you have washed up on that shore. This started almost 5 years ago as a personal hobby and learning project, and over time it grew into something much bigger. I still have trouble grasping the reality of it. From the bottom of…Sale29 Jul 2026Wicked Island Joins the Waifu Gala — 35% Off!The Waifu Gala is now live! Wicked Island is participating in the Waifu Gala, running on Steam until August 10. To celebrate, Wicked Island is now 35% off, our biggest discount yet. If you have been waiting to explore the island, build your stronghold, and fight your way through its increasingly dangerous inhabitants, this is the best price we have offered so far. Get Wicked Island at 35% off E…Wicked IslandGame update26 Jun 2026Minor fixesMinor patch fixing some issues reported in the last update. Changelog Added · Added Sand as a tradable item from Barnabus. Changed · Tweaked LODs for some build pieces to reduce pop-in and strange-looking geometry. · Split Aeron's boss quests into two parts, now requiring both bosses to be defeated. Fixed · Fixed boss loot drops (Demon and Ghost) sometimes not dropping the correct items. · Fixe…