Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Mr. Magpie’s Harmless Card Game PlaytestEventsTime Overhaul, Walkabout, New Perks, QoL
Major update

Time Overhaul, Walkabout, New Perks, QoL

Mr. Magpie’s Harmless Card Game Playtest · published 11 Sep 2025, 15:42 UTC · build 19943971

All eventsPlayers around this dateRead on Steam

Time Overhaul

  • Instead of a clock, there is now a string of light leading to a bomb. When it reaches the bomb, you will probably blow up. (there is a tiny chance that you will get to live an extra turn instead!)

  • Redesigned or removed perks related to time

  • Rearranged the board to fit the new UI

Walkabout

  • You can press "s" while in the game to get up from the table and walk around the room

  • Room has been redesigned

  • Nothing gameplay related yet, but you can see "coming soon" signs for features we plan to add in the future

  • Added back the "comfort wet floor sign" for a certain fish based streamer who requested it

  • Environmental storytelling

Perks

  • Added Rare Perk - Simplicity - After the deal, +2 mult for each empty perk slot 

  • Added Uncommon Perk - OSHA - At the end of the round, gain $$$ for each unbloodied JERRY.

  • Added Common Perk - Auto cash - When you Automate (flip a card without clicking on it) gain $.

  • Added Uncommon Perk - Automation - When you Automate (flip a card without clicking on it) reactivate it.

  • Added Rare Perk - Auto pills - When you Automate (flip a card without clicking on it) gain +1 mult.

  • Added Rare Perk - Auto feedback - When you Automate (flip a card without clicking on it) upgrade it.

  • Added Uncommon Perk - Square - At the end of the round, gain $ equal to your mult.

  • Added Uncommon Perk - Optics - When an eye opens, gain +1 mult for each empty adjacent space 

  • Added Uncommon Perk - Bandaid - When you flip a JERRY, give the (face up) card below it a random sticker.

  • Added Common Perk - Hidden Info - When you flip a hint in a corner, give it a start sticker

  • Changed loans to operate on % interest

  • Nerfed SMART Goals to gain 8 instead of 10 $

  • Promoted Buying Pills to Rare

QoL

  • You can now right click cards to mark them as suspected JERRYs

  • Nicer settings menu that doesn't blind you

Misc

  • Added analytics so we can make better balancing changes in the future, you'll see a popup about this when you load the game

  • Sometimes the puppet might talk to you

Full Perk List

(for the curious)

  • ATM - Common Perk - $5: When a round begins, flip a $ card

  • Info Desk - Common Perk - $5: When a round begins, flip a Hint

  • SMART Goals - Common Perk - $5: When you flip up all non-JERRYs, gain $$$$$ $$$

  • Darts - Common Perk - $5: When an eye opens, reactivate a random non-eye card

  • Hidden Cash - Common Perk - $5: When you flip a $ in a corner, upgrade it

  • High Value - Common Perk - $5: When you flip a multiplier, all perks gain $1 sell value

  • Knight of Cash - Common Perk - $5: When you flip a lonely $, reactivate it.

  • Looking For Info - Common Perk - $5: When the eye opens, flip a random hint

  • Looking For Cash - Common Perk - $5: When the eye opens, flip a random $ card

  • Sticky Pills - Common Perk - $5: When you flip a multiplier card, flip up adjacent face-down multiplier cards.

  • Page of Cash - Common Perk - $5: After flipping all dealt $ cards, gain $$$$

  • Horizontal Integration - Common Perk - $5: When you complete a row, flip ALL mult cards

  • Page of Pills - Common Perk - $5: After flipping all dealt multiplier cards, gain +2 multiplier

  • Nest Egg - Common Perk - $5: When you flip a $ card, this perk gains $2 sell value

  • Crying Cash - Common Perk - $5: When an eye opens, gain $

  • Self Directed - Common Perk - $5: When you flip a JERRY, flip a random $ card

  • Group Synergy - Common Perk - $5: When you flip up the last card in a grouping of 3+, upgrade the whole group

  • Punch Down - Common Perk - $5: When you flip a JERRY, flip the (non-JERRY) card below it

  • Salad - Common Perk - $5: When you sell this perk, flip one mult, one $ and one hint

  • Fortune Cookie - Common Perk - $5: When you sell this perk, flip all hints

  • Churn - Common Perk - $5: When a round begins, double the sell value of the rightmost perk and sell it

  • Auto Cash - Common Perk - $5: When you Automate (flip a card without clicking on it) gain $

  • Auto Cash - Common Perk - $5: When you Automate (flip a card without clicking on it) gain $

  • Hidden Info - Common Perk - $5: When you flip a hint in a corner, give it a start sticker

  • 360 Feedback - Uncommon Perk - $30: When an eye opens, upgrade adjacent cards

  • Corner Office - Uncommon Perk - $30: When an eye opens, reactivate (non-eye) cards in corners

  • Pill Dispenser - Uncommon Perk - $30: When a round begins, flip a multiplier card

  • Burnout - Uncommon Perk - $30: When you flip a JERRY, gain +1 multiplier

  • Conveyor Belt - Uncommon Perk - $30: When you complete a row, reactivate that row

  • Hidden Pills - Uncommon Perk - $30: When you flip a multiplier in a corner, upgrade it

  • Group Think - Uncommon Perk - $30: When an eye opens, reactivate the largest grouping

  • Stocks - Uncommon Perk - $30: When you complete a row, your perks gain $10 sell value

  • Bonds - Uncommon Perk - $30: When you complete a column, your perks gain $3 sell value

  • Hindsight - Uncommon Perk - $30: When you flip a hint, reactivate adjacent $ cards

  • Loan - Uncommon Perk - $-30: 20% interest each round. (currently <interest>)

  • Knight of Pills - Uncommon Perk - $30: When you flip a lonely multiplier, reactivate it.

  • Looking For Pills - Uncommon Perk - $30: When the eye opens, flip a random mult

  • Sticky Cash - Uncommon Perk - $30: When you flip a $ card, flip up adjacent face-down $ cards.

  • Attrition - Uncommon Perk - $30: When you flip a JERRY, reactivate adjacent cards

  • Melon Party - Uncommon Perk - $30: After flipping up all non-JERRY cards, heal 1

  • Queen of Cash - Uncommon Perk - $30: After flipping all $ cards, reactivate them

  • Vertical Integration - Uncommon Perk - $30: When you complete a column, flip a random $ card

  • Queen of Pills - Uncommon Perk - $30: After flipping all multiplier cards, reactivate them

  •  - Uncommon Perk - $0: 

  • Stacked Cash - Uncommon Perk - $30: When you complete a column, gain $

  • Printer - Uncommon Perk - $30: When an eye opens, gain $$ for each hint

  • Sale - Uncommon Perk - $30: When you purchase this, other perks in the shop go on sale

  • Always Be Closing - Uncommon Perk - $30: When you purchase a perk, this gains $10 sell value.

  • Early Bird - Uncommon Perk - $30: When a round begins, gain +1 multiplier for each face up card

  • Side Eye - Uncommon Perk - $30: When an eye opens, reactivate cards to its right

  • Sales Pitch - Uncommon Perk - $30: When you purchase this, your perks gain $10 sell value

  • Incubator - Uncommon Perk - $30: When you purchase this, perks in the shop upgrade to next rarity

  • Whisper Network - Uncommon Perk - $30: When a round begins, flip a card that is adjacent to exactly 1 JERRY

  • Fax Machine - Uncommon Perk - $30: When you purchase this, duplicate a random perk

  • Pill Bottle - Uncommon Perk - $30: When you sell this perk, flip all multiplier cards

  • The letter <letter_goes_here> - Uncommon Perk - $30: At the beginning of the round, gain multiplier for each perk that starts with the letter <letter_goes_here>. (currently <the_letter>)

  • Brevity - Uncommon Perk - $30: At the start of a round, gain +1 mult for each perk with 6 or less letters in its name. (currently <brevity>)

  • Wealth - Uncommon Perk - $30: When a round begins, gain mult equal to your total perk value divided by 50. (Currently <wealth>)

  • Lefthanded - Uncommon Perk - $30: When you flip a $ card on the left half of the board, reactivate it

  • Stapler - Uncommon Perk - $30: When you sell this perk, attach the rightmost perk in the shop to the leftmost perk in the shop

  • Dosage Up - Uncommon Perk - $30: When you sell another perk worth $15+, upgrade all faceup mult

  • Early Worm - Uncommon Perk - $30: When a round begins, upgrade all face-up cards

  • Stock Up - Uncommon Perk - $30: When you sell another perk worth $15+, upgrade all faceup money

  • Vertical Feedback - Uncommon Perk - $30: When you complete a column, upgrade $ cards in it

  • Death - Uncommon Perk - $30: When the eye opens, gain mult for each bloodied JERRY

  • Righthanded - Uncommon Perk - $30: When you flip a mult on the right half of the board, reactivate it

  • OSHA - Uncommon Perk - $30: At the end of the round, gain $$$ for each unbloodied JERRY.

  • Automation - Uncommon Perk - $30: When you Automate (flip a card without clicking on it) reactivate it.

  • Square - Uncommon Perk - $30: At the end of the round, gain $ equal to your multlplier

  • Optics - Uncommon Perk - $30: When an eye opens, gain +1 mult for each empty adjacent space

  • Bandaid - Uncommon Perk - $30: When you flip a JERRY, give the (face up) card below it a random sticker.

  • Blink - Rare Perk - $99: When you flip an eye, reactivate it

  • Mega Loan - Rare Perk - $-99: 20% interest each round. (currently <interest>)

  • Operations - Rare Perk - $99: When you flip any card, gain $

  • Elevator - Rare Perk - $99: When you complete a column, reactivate It

  • Buying Pills - Rare Perk - $99: When you Make Change(pass a multiple of $10), flip a random mult card

  • Penthouse Office - Rare Perk - $99: When an eye opens reactivate (non-eye) cards in the top row

  • Wholesale Pills - Rare Perk - $99: When you Make Bank (Pass a multiplie of $100), gain +5 multiplier

  • Golden Turd - Rare Perk - $500: You earned it

  • Make it Rain - Rare Perk - $99: When you Make Bank (Pass a multiple of $100), upgrade all face up $

  • King of Cash - Rare Perk - $99: When you flip a $ card, reactivate all other $

  • King of Pills - Rare Perk - $99: When you flip a mult card, reactivate all other mult cards

  • PIty - Rare Perk - $99: When a round begins, gain mult for each common perk. (currently <pity>)

  • Hard Copy - Rare Perk - $99: When you flip up all $ cards, create a duplicate with double sell value (if there's space)

  • Circle Back - Rare Perk - $99: When you sell another perk for the first time in a round, make a copy of it.

  • 401K - Rare Perk - $99: When you flip all mult, double the sell value of ALL your perks.

  • Email - Rare Perk - $99: When a round begins, gain +5 mult for each attached perk. (currently <email>))

  • Loop In - Rare Perk - $99: At the start of a round, gain +1 mult for each reroll in the last shop. (currently <rerolls>)

  • Vertical Distribution - Rare Perk - $99: When you complete a column, upgrade Mult cards in it

  • Simplicity - Rare Perk - $99: At the start of a round, gain +2 mult for each empty perk slot. (currently <simplicity>)

  • Auto Feedback - Rare Perk - $99: When you Automate (flip a card without clicking on it) upgrade it

More from Mr. Magpie’s Harmless Card Game Playtest

Other announcements

All events
Mr. Magpie’s Harmless Game update25 Aug 2026Small bug fixesFixed bug where you could get duplicate strategy perks by double clicking them. Made massively upgrading promotion cards more performant.Mr. Magpie’s Harmless Game update21 Aug 2026Fixing reroll exploit and slight polishThis patch fixes an exploit where you could spam the reroll button to get infinite money (thank you to our discord members for pointing this out!). Slight visual polish.Mr. Magpie’s Harmless Game update20 Aug 2026Fixed launch crashSome players were experiencing a crash on launch. The game was trying to load font assets and took too long, causing other processes in the game to stall indefinitely. This patch fixes this issue, although now it will take a couple seconds for the buttons in the main menu to show up. We're working on fixing that now. Thanks for your patience!