
A new Civilization Ottoman has been added, featuring 1 unique building, 2 unique wonders and 3 unique natural wonders.

Swiss Bank is unlocked by Monetary System (Cold War) and allows you to convert a chosen resource from adjacent warehouses to Koti (10 million in Sanskrit) - a tradeable resource that is worth 10M value. Each level of Swiss Bank add 1 Koti conversion per cycle, which is affected by Production Multiplier. Swiss Bank can store unlimited amount of Koti.

Old: A transport costs no workers if it is currently within 2 tile range of the Mausoleum
New: Transports from or to buildings within 2 tile range do not cost workers
In this patch, apart from trade tile entitlement from account rank, an owned/occupied tile generates 0.005 tile point per hour (up to 7 days from the first claimed tile). Each tile point can be used to occupy one trade tile. So with this change, players from different ranks all get more trade tiles!

You get +1 Production Multiplier for each neighbor's tile, and +2 Production Multiplier for each ally's tile. To become an ally with your neighbor, choose the same flag (except for the Earth flag) as them. Players with the Earth flag are neutral and cannot be allied with.

This is the most requested feature since the introduction of trade tile bonus. Now you can not only highlight all tiles with a certain bonus, but also cycle through them.

You can also highlight multiple buildings at the same type - so you can pick the best spot for your empire.

While working on Spaceship Idle, I have backported several engine improvements back to CivIdle. One of them is support for new tile visuals. I've added several options (some of them require supporter pack), including light tiles, in case that's your preference. Also, players with Aedile or above rank can now link GIFs in chat.





The following achievements has been added to Steam

This is also backported from Spaceship Idle. Previously, the save system can occasionally corrupt the save file. Even though there's an automatic backup system, hopefully this improvement will make the backup system redundant.
There are several UI improvements: construction page has a shinny grid view, tech page now have building icons and rebirth modal has been reworked. A quick tab has been added next to the chat bar and new shortcut options has been added to the menu. It's a bit hard to list all of them so I'll leave it to you to discover.



Finally, some updates on Spaceship Idle. The game has just participated in a Steam Next Fest and I've received lots of valuable feedback, particularly from Industry Idle / CivIdle players. I've made plans to introduce several changes in the coming patch, which you can read more about here. The demo will be kept up and updated even after Steam Next Fest - think of it as an open beta. If you are interested to be part of the development, join our Discord server and wishlist the game!
https://store.steampowered.com/app/3454630/Spaceship_Idle_Design_Build_Explore__Battle/