Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
There Are No Orcs›Events›2025.05.26 - Demo Version Patch Notes
In-game event

2025.05.26 - Demo Version Patch Notes

There Are No Orcs · published 15 months ago

All eventsPlayers around this dateRead on Steam

Update Details:

Units:

Catapult: Increased explosion radius.

Luggage: Attacks now deal AOE damage.

Duck: HP reduced from 25 => 20.

Buildings:

Wizard Kindergarten: Added generation effects and sound.

Wizarding University: Generation speed bonus per adjacent empty tile increased from 20% => 30%.

Wizarding University: Base generation speed reduced from 2.5 => 2.

Relics:

Cursed Pendant: When gaining a tile, randomly eliminates 3 => 10 enemy units.

Voodoo Doll:
Old effect: Selling a building randomly eliminates 3 enemy units.
New effect: Randomly eliminate 15 enemy units when losing a tile

Difficulty:

Brutal+: Enemy HP increase per level raised from 3% => 10% (applies only to the demo version).

Performance:

Optimized lag issues when too many projectiles (e.g., archer arrows) are present simultaneously.

UI:

Added icons for traits: Melee, Ranged, Armor-Piercing, Flying, AOE Damage.
Relics in the Codex now show their building rewards in the details panel.
Acquired relics now show their names in the details panel.
Placed buildings now indicate their type in the details panel.
Building details panels no longer display production speed values.

Bug Fixes:

Fixed an issue where players could still refresh the shop with hotkeys while the relic "Growth Elixir" is active.
Fixed an infinite healing loop when a Monk had both the "Mandrake" relic and an equipment with the same effect.

More from There Are No Orcs

Other announcements

All events
In-game event21 Jan 20262026.01.21 - Patch Notes2026.01.22 - Patch Notes New: Survival Mode Unlock Survival Mode after completing Chaos+40. Mode Introduction: · Enemy units and the core will endlessly grow stronger. Victory is not possible in Survival Mode, but you may voluntarily end your run at any time to claim rewards. · Destroy enemy towers and cores to earn Honor Points . · Honor Points automatically decrease over time. When they run o…In-game event4 Dec 20252025.12.04 - Patch NotesNew Feature: Equipment Filtering Added a new equipment filter interface. Players can now check specific attribute effects to filter and find equipment that contains those effects. UI Improvements: Added a dedicated info panel to clearly display your currently equipped items, making it easier to compare equipment.Community1 Dec 2025"There Are No Orcs" Reaches 50,000 Sales!" There Are No Orcs " Has Sold Over 50,000 Copies on Steam! BaseTrade Studio and Gamirror Games sincerely thank every player for your incredible support! To mark this milestone, we've compiled some fun stats from the game's first month after launch. Here's a peek at how we've all been playing · 1,211,327 total games played · 2,605,663,528 units have met their demise · 163,528 units taken down b…