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Solace Creek Demo›Events›Devlog - We're back! (with a new friend)
Community

Devlog - We're back! (with a new friend)

Solace Creek Demo · published 4 months ago

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Hey everyone!

The past few months have been crazy busy, but I'm really happy to finally sit down and share what's been going on with Solace Creek.The big news first: Solace Creek is being published by Monster Theater! I'm so happy they saw something in my vision and it's genuinely been amazing to work with everyone on the team. Here's an announcement trailer showcasing some never before seen content:

Earlier this year we ran a closed playtest, and it was really valuable. A lot of the content I've been working on for the past months has never really been tested by players and I was kinda anxious to get feedback on how it all was received. And I think people really connected with it. The demo only gives you a glimpse of the feel of the game and I think the playtest was a much deeper insight into other aspects of the game, which is why it was a bit nerve-wracking to finally show it to other people.

One thing that really came up in the playtest was pacing. The demo builds tension all the way until the faceoff near the end, and I felt like after all that intensity, players needed a moment to breathe. I've always believed you need that contrast to really feel the highs and lows, but I'm curious: is that something you prefer, or do you like being on the edge of your seat the whole time?

The game is now roughly halfway done, and it feels more like itself than ever before. Which brings me to the updated demo, which is live right now! The content is the same as before, but the whole thing feels a lot more polished. I think if you already played the demo you'll immediately spot the differences :DAs always, thanks for your continued support ♥️

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Community5 Sep 2026Devlog - Finding the FunHello everyone, I feel like I could start every devlog with the same phrase: "It's been a busy few months!" 😄 Together with Monster Theater, we conducted an internal playtest to get a feel for the current state of the game. I always find these extremely helpful, like a check-in on how the game is doing overall. It's easy to lose track of that when you're in the midst of something. Overall, the…Community16 Jul 2026Interview - Building a Stalker Horror Experience with Psychological WeightI had the pleasure of being a guest on El Joe's La Bóveda podcast to talk about Solace Creek, the history of survival horror, stalker horror mechanics, and the psychological dread that drives the game. Make sure to check out his podcast!Community8 Jul 2026Devlog - A Journal for HerHey lovely people, This June was a lot about something that grew directly out of the discussion from the last post, where we discussed about how the protagonist is interacting with the world. Around the same time, I'd also been sitting on an idea for collectible photos scattered through the game. During internal discussions those two things merged into one: a journal. It works on a few levels a…