I’m working on a compact railway sandbox where you can build complex systems, deliver cargo, and experiment with trains.
Build rail networks of any shape
Run multiple trains at once
Transport cargo and earn money
Or just break everything and see what happens
The game is designed as a sandbox first — you decide how to play.
Right now there’s a working technical demo:
train physics is fully implemented
trains handle curves, collisions, and turning around
Currently in progress:
UI
economy system
I’m planning to release a public demo within the next ~2 months.
After that:
more levels
different game modes (with/without economy, special scenarios)
full release planned around July
I have a lot of ideas for expanding the game:
more content
more mechanics
bigger systems