
🚀 Greetings Explorers!
This update is packed with: mission system improvements, bug fixes, UI updates, and expansions to core gameplay systems like building, scanning, EVA and now access to the new Forge System!
Thanks for all your continued support and feedback!
🌌 Story & Mission System
Story System Updated now supports multi-system missions and improvements to the current mission/story system.
Skimmer Missions – Introduced with supporting content.
Improved Mission System UX – Tasks and markers better reflect mission states.
Hostile Skimmer – Introduced with mission integration.

🏗️ Base Building & Construction
Base Building Mechanics Improved:
- Materials are now consumed during construction.
- Deconstruction implemented.
- Storage Items must be empty to be removed.
- Habitats can only be removed if anything built inside them has been removed.
- Added banners for Construction/Deconstruction status and material usage.
- Added Build Error Sound for better feedback.
Buildable Base Modules Added
Planter, Base Fabricator, Regen Pod, Small Habitat, Storage Shelf, Storage Locker
Base Shields & Shield Modules
- Feature Proximity-based On/Off.
General Improvements
Gravity and Air simulation improved.
Updated help panel and dynamic tooltips for Build Tool and other modes.
Help Panels – Now dynamically reflect context and added Regen Pod help.
Action Prompts Improved
- Now linked to Range Finder marker.
- Updated to support each tool context.
- Fixed flickering when tractoring.
- Wall of Debris – Now pushable.

🧪 Research System
UI Updates
Cleaner interface.
Research Now Reveals schematic requirements
Removed % once research is complete.
Added filters for better navigation.
🧠 Ship & EVA Updates
EVA Boost Improved
- Smoother ramp-up and better speed gain.
- Slower oxygen drain.
- New VFX and Camera Shake (toggle option coming soon™).
Agility Module Improvements
- More accurately affect strafe speeds.
Fixed bug where movement suddenly became too sensitive.
Ion Field Effect – Updated to impact ship speed correctly.
Shield Bug Fix – Ship is no longer indestructible if shield was 0 HP but active.

🌠 Null Space & Warp Gates
Null Space Warp Gates Re-Implemented
- Now uses new gate tech.
- Return gate updated.
- Improved transitions and visuals.
- Large Warper NPC Squid - can now drop warp tunnels again.
System Updates
Meteoroids now remain in their system when jumping
Skyboxes now update properly when returning from Null Space.
📡 Scanning & Exploration
Scanning Update
- Supports both Passive and Active Scanning.
- Item Scan Progress now persists
🛠️ Added Forge System 🛠️
Now testable via
The ability to Merge Ship Expansion Modules
Improve the ships performance in almost every way
Agility, Rate of Fire, Armor Regen, Weapon Energy Pool
and much more!
🐛 Bug Fixes
Fixed long-standing shield/armor bug making ships invulnerable.
Ship computer now marks collectibles without needing to re-board.
Thanks again for playing Warped Space the Feedback is Important.
More content, polish, and surprises are on the way. Stay tuned and keep exploring!
- Warped Space Dev