With the introduction of hordes and an emphasis on group combat, we want all classes to have single-target and multi-target/AoE damage-dealing options. We've been revisiting the Hunter's capacity of dealing with multiple enemies and decided to rework how the bow-and-arrow works.
Before, firing your bow would always shoot the same projectile no matter how long you drew the bow for - same speed, damage, everything. Now we've introduced the "Charged Shot" and "Power Shot" mechanics.
Both mechanics may vary from bow to bow as we introduce new features to the Hunter, such as elemental arrows and quivers.
The Hunter awaits you within the Tower!

