
A new era of expansion begins. Harness volatile plasma, construct deep-space infrastructure, and uncover evolving Points of Interest across the system.
Dynamic Plasma Vents have emerged across space, introducing new opportunities—and risks.
Discover Dynamic Vent fields with evolving behavior
Deploy Plasma Harvesters to extract raw plasma
Refine resources using the new Thermal Processor
Convert materials into valuable Flux Canisters (crafting Weapons()
An update to canister technology brings new depth to resource management.
Canisters now support multiple content types
Distinct visual states and colors for contents
Processed and ejected canisters now exist physically in space
Take control of space like never before.
Construct Platforms across the system
Expand with:
Small & Medium HAB units
Refinery Platforms
Improved air and power systems integration
Experimental Space Hideout - feedback welcome
New locations and improved environments await discovery.
New Gas Cloud & Asteroid Field POIs, including story-driven content
Additional Plasma & Volcanic Vents and asteroid field variants
POi entity & item persistence improved with the new item state system
Derelicts and structures are now more immersive than ever.
Doors now support Scanning and Salvage interactions
Welded entry points can be cut and recovered
Improved interaction feedback across systems
Your tools are sharper and more responsive.
Added Analysis Progress Bars to items
Improved scanning performance and reduced stutter
New environmental events and audio feedback
Core gameplay has been improved across the board.
Enhanced Build Mode controls
Updated Refinery UI and logic
Improved item ejection system with audio/visual feedback
Crafting now prevents invalid outputs
Fixed Plasma Harvester inconsistencies
Resolved repeated ship audio on load
Fixed incorrect analysis audio triggers
Refinery interaction issues resolved
Radiation system updated for smoother gameplay
Multiple bug fixes and optimizations
This update expands the foundation of resource loops, exploration, and player-built infrastructure.
More systems. More depth. More space.