
v0.1.9a hits a few major milestones: I observed some interesting and unique cell strategies emerge when a species of cells evolved that used the heat generated by their mitochondria to kill other cells and feed. Eventually, these cells replicated too much and killed themselves off, being replaced by stationary, bulky cells with large energy reserves. This is exactly the kind of unexpected emergent behavior that I have been hoping to see happen since starting the project. Also, I finally got culture saving and loading to a functional state, as well as manual placing of saved species. Finally, all world types have been consolidated into one chunk mode with dynamic sizing, and world creation sliders have been improved. I feel more confident than ever that development is on the right track and I can't wait to continue building. Up next is the nutrient overhaul which will introduce typed nutrients (aminos, lipids and sugars) and a complete overhaul of the tooltip UI and player interaction which will allow for controlling groups of cells, proper species lineage tracking, and a dynamic tooltip that displays contextual information based on zoom level. Thanks for testing! Full changelog since v0.1.6: