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Syndeo-Complex Soundtrack›Events›Update V32
Game update

Update V32

Syndeo-Complex Soundtrack · published 7 months ago · build 21637242

All eventsPlayers around this dateRead on Steam

Hello,

Here is a small update that fixes bugs and makes a few improvements.

Pathnote

  • PJS01: Fixed an English error on a texture.

  • PJS01: Fixed a bug where enemies on the second floor were not removed after the player died.

  • PJS01: Fixed a bug where, after deactivating the force field, Keli continued to say that the sniper was protected.

  • PJS01: Fixed pathnodes preventing an enemy from getting stuck in a wall

  • PJS01: Added a new line of dialogue for Keli just before Into Syndeo's City

  • PJS01: Revised the underground room with drones: drones can activate columns and effects have been added when shot at

  • PJS02: Added a new visual element to the room with modified gravity

  • PJS02_2: Revised the room with the clock: added new instructions and the order in which the switches are activated is now generated when the level loads and no longer changes

  • PJS02_2: The door to the room with the clock that leads to the underground area now remains open once the switch is activated

  • PJS04_2: Added a marker on the ground in front of the fish puzzle to indicate to the player that they must be close to the lights to activate them

  • PJS04_2 and 4_3: Fixed a bug during turn-based combat: when the player killed an enemy with the Stealer, the visual and sound effects persisted while Dyo returned to his initial position

  • PJS04_3: Fixed a bug where the boss's shield did not deactivate when the player died

  • PJS04_3: Fixed a bug where Dyo would appear on the ending screen under certain conditions.

News

I've started working on stage 5 and at the same time I'm trying to tie together the final elements of the script. Yes, the story will finally make sense.

Have a nice day,

ddzev

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Syndeo-Complex SoundtrGame update31 Jul 2026Update V35Patchnote · Fixed a bug related to discoveries and the save system · Added a note about saving in the menu · PJS02_3: Fixed a bug where the OCTO-SKULL could float in the air · PJS03_2: Increased the number of aerobrakes : 13 > 20Syndeo-Complex SoundtrGame update11 Jul 2026Update V34Patchnote · Changes to the enemy aiming system (there is now a delay between aiming and firing, which prevents them from having a 100% chance of hitting the player) · Added a difficulty option (Normal mode by default, a Hard mode will be added later) · Added a new achievement · Revised the design of the ammo crates · PJS01: The first enemy is now visible during the stage’s introductory cutscene…Major update4 Jul 2026End of early access (update V33)Hello, By convention, version 1.0 refers to a software version that is considered ready for release. Since I don't have a marketing department to encourage me to jump from 32 to 1, here is version 33.0 of Syndeo-Complex. Pathnote · Added level 5 (pjs05) · Added two new achievements · Revised the story (introduction, characters, Syndeopedia) · Hub: Added a new KELI that welcomes the player · Hub…