1.44.7 (April 4)
- Added the wipeachievements command (does not wipe progress for progress-based achievements)
- Fixed a bug where progress-based achievements didn't update properly when their requirements were changed (i.e. a new map added), preventing players who started playing on old versions of the game from completing them
- Fixed an issue with achievement progress save serialization
1.44.6 (March 23)
- Fixed an issue where all players on the scoreboard had a muted icon
1.44.5 (March 21)
- Added resource pack support for the Double Barrel
- Decreased the size of icons on the scoreboard
- Added a Server Booster icon on the scoreboard for players who boost the Discord server ( https://redmatchgame.com/discord )
Custom Map SDK v1.1.2 (January 25)
- Added the MapLoadedTrigger, TimeTrialStartedTrigger, and TimeTrialFinishedTrigger
- Added SMG Damage, Double Barrel Damage, and Knockback Multiplier to the match setting overrides
- Added many new components to the whitelist
1.44.4 (January 25)
- Fixed a bug where new Time Trial replays did not properly display the player camera pitch
- Added the "Time Trial Checkpoint Opacity" setting
- Updated Custom Map SDK to v1.1.2
1.44.3 (December 21)
- Fixed a bug where when you died to a double barrel, it would not display the icon and some UI would get messed up.
- Made the player apply jump force in the local up direction instead of the world up direction. This doesn't change the game at all, but allows for upside-down players to jump on custom maps.
1.44.2 (December 19)
- Decreased required level for Double Barrel from 35 to 25.
1.44.1 (December 19)
- Fixed a visual bug when shooting in the middle of a double barrel reload animation.
- Increased the double barrel's knockback.
- Allowed weapon knockback to be used on time trials.