Major update

Phoenix Point Firebird Patch Notes 1.30

Phoenix Point · published

Quality of Life Changes

  • Partially full magazines are now displayed in base storage.

  • Updated hover information for ammo stored in base storage.

  • In Manufacturing, ammo is now placed in the same row as its corresponding weapon to reduce clutter.

  • Direct rearrangement of items in the manufacturing and research queues is now allowed.

  • Remaining exact ammo for NPCs is now displayed in Tactical.

  • New UI for Aircraft and Flying Pandorans that makes their weapon information easily accessible.

  • No need to open Haven Info to trigger a “Steal Aircraft” mission.

Geoscape Changes

  • Pandorans no longer gain bonus research points for losing bases or battles.

  • Threat level on Haven Defence missions now depends on attacking vs. defending force strength.

  • Increased Haven Defense strength bonuses from:

    • Training Zone: 4 → 6

    • Elite Training Zone: 6 → 8

    • TW Fortress: 6 → 8

  • Faction-vs-Faction haven attack frequency (during war) reduced.

  • All Phoenix research times reduced by ~20%.

  • Ammo costs reduced by ~20%.

  • Base building costs reduced by ~20%.

  • Factions’ Final Building time reduced by 50%.

  • All grenade production times set to instant.

  • Manticore and Masked Manticore range increased 2500 → 2600

  • Cybernetics repair cost reduced by 50%.

  • Removed the requirement to control a Processing Site in order to use gathered Ancient Resources.

  • Removed Processing Site POIs from the Geoscape.

  • Removed excavation time and resource cost for excavating Ancient Sites.

  • The Behemoth now attacks Havens only if one of its flyers has visited and returned to it.

  • Additional Behemoth disruption points awarded for:

    • Destroyed Nest: +1

    • Destroyed Lair: +2

    • Destroyed Citadel: +3

    • Behemoth attacks a haven: +1

    • Behemoth corrupts a haven: +1

    • Behemoth destroys a haven: +2

  • Berith weapon count reduced to 3.

  • Abaddon weapon count reduced to 4, HP reduced to 1100.

Tactical Changes General

  • Rescue Soldier Mission adjusted to prevent rescued soldiers from being immediately wiped out mid/late game.

  • Ambush missions now give 120 SP and include several loot crates.

  • Goo Duration: 3 → 2 turns.

  • Danchev MG: now applies 3 shred per bullet and range increased 9 → 17.

  • Umbras now instantly die from fire weapons.

  • Ancient Processing tactical maps merged into Ancient Mining map pool.

  • Acheron default target point adjusted to be around the husk instead of the head.

  • Resurrect Corpses no longer spawns Pandorans hosting Umbras.

  • Medkits can now remove Bleed, Poison, and Paralysis from Mutoids.

Pandorans Balancing Changes 

Chiron’s Blast Abdomen

  • Range 40→28

Chiron’s Crystal Abdomen

  • HP 800→600

  • Range 40→28

Scylla’s Sonic Blast

  • AP 1→2

  • WP 2→10 

General Umbra Rules

  • Umbras now instantly die from fire weapons

Arthron Umbra 

  • Damage 90→70

  • Piercing 20→10

  • Speed 26→25

Triton Umbra 

  • Damage 90→Syphon 70

  • Piercing 20→0

  • Speed 26→29

  • AP 1→2

Myrmidon (all types)

  • Total HP 180, WP 18

  • Speed 8 (12 with intact wings)

  • Perception 20→30

  • Torso: HP 180, Armor 10; no stat bonuses

  • Wings: HP 65, Armor 10; +2 Speed per wing; proper flight-loss indicators

  • Abilities : Take Flight range 20→23

  • Other: Myrmidons are now capturable

Acid Myrmidon

  • Acid damage 50→20

  • Death explosion 50→20

  • Gains Acid Immunity

Poison Myrmidon

  • Gains Poison Immunity

Acheron (Base)

  • Removed Call Reinforcements

  • Husk: Confusion Cloud; HP +40; Armor 10→0

  • Corruptive Spray: Range 15→30, +Acid 10, mist cone, 2/turn

  • Leap: 1/turn

Acheron Prime

  • Total HP 900→870

  • Removed Call Reinforcements

  • Husk: Confusion Cloud; Removed Armor Restore; HP +40, Armor 10→0  

  • Arms: Corruptive Spray +Acid 20, range 30, mist, 2/turn

  • Leap: 1/turn

Acheron Achlys

  • Total HP 900→970

  • Removed Call Reinforcements

  • Husk: Pepper Cloud; Removed Corruptive Cloud

  • Resurrect Corpses: AP 2→3, WP 10→12,  

  • Husk HP 600→720, Armor 20→0,  

  • Arms changed to Goo Spray: Damage 10→30, Goo 10→1, +Acid 10, +Poison 20, 3/turn, HP 150→200 

Acheron Achlys Champion

  • Total HP 900→870

  • Removed Call Reinforcements

  • Head: HP 1200→1180 

  • Husk: Pepper Cloud; Removed Corruptive Cloud;

  • Resurrect Corpses: AP 2→3, WP 10→12

  • Husk HP 750→870, Armor 20→0

  • Arms (Goo Spray): Damage 10→30, Goo 10→1, +Poison 30, 3/turn

Acheron Asclepius

  • Total HP 900→910

  • Call Reinforcements: AP 1→2, WP 5→12

  • Husk: Removed Resurrect Corpses; HP 600→720, Armor 20→0

Acheron Asclepius Champion

  • Total HP 1200→1120

  • Call Reinforcements: AP 1→2, WP 5→12, Endurance 13→12

  • Husk: Removed Resurrect Corpses + Corruptive Cloud; HP 750→870, Armor 20→0

  • Torso Endurance 15→14

  • Arms swapped to Neurotoxic Spray: WP requirement 2→0, 3/turn, HP 200→150, Armor 20→0

Bug Fixes

  • Fixed bug preventing players from using character skills and causing enemies to skip turns when loading a tactical save.

  • Fixed auto-loss bug when defending a Phoenix Base from a faction attack.

  • Fixed a bug where players were unable to extract a vehicle during a specific Rescue Soldier mission

  • Fixed characters taking excessive damage when moving vertically in fire (jumping/falling through flames).

  • Fixed bug making Ambushes extremely rare after loading a save.

  • Fixed a bug where actors could move into walls in certain Alien Base maps

  • Fixed missing exit zones in a Disciples of Anu Elite Training haven defense mission and in the “Second Initiation”.

  • Fixed bases not automatically powering on after repairing a damaged Energy Generator.

  • Fixed a bug where Instil Frenzy played the wrong sound on activation 

  • Fixed Cyclops freezing on death.

  • Fixed Legacy of the Ancients final cinematic not playing.

  • Fixed Umbra sometimes spawning even when its host dies from fire.

  • Fixed Umbra Triton inventory icon and description.

  • Fixed all Acheron types unlocking at the same time instead of progressively during the campaign.

  • Fixed incorrect % value in Confusion Cloud description.

  • Fixed Corrosive Cloud affecting Acheron allies.

  • Fixed Corrosive Cloud applying corruption incorrectly.

  • Fixed Corruption Cloud not applying corruption.

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