Game update

The second patch for “Firebird” is now live!

Phoenix Point · published · build 23689829

Quality of Life Changes

  • Added a button allowing players to save a loadout for each soldier. 

  • Added a toggle button allowing players to unequip all gear from a soldier or load their saved loadout.

  • Added a button that can automatically equip all saved loadouts for soldiers assigned to a mission (provided the required gear is available).

  • Added Time of Arrival display for player aircraft and updated functionality for the Timers Panel.

  • New tactical UI now displays possible AoE deviation zones for grenades and other arced weapons.

  • Added an Archaeological Probe filter to the Vehicle tab in Manufacturing.

  • Improved German localization thanks to community member Bartleby.

  • Added localization for several previously untranslated terms.

Balance Changes

  • Haven starvation rates reduced.

  • Eased restrictions on where Training Zones and Elite Training Zones can be built in Havens, resulting in factions constructing more of them (especially Synedrion).

  • Grenades are no longer perfectly accurate and now have slight trajectory variation.

  • Mutoid Sonic Blast WP cost reduced 10 → 4.

  • Scylla Sonic Blast range decreased 20 → 13, with reduced cone radius.

  • NJ Railgun:

    • Range reduced 1700 → 1650

    • Charge time reduced 13 → 12 seconds

Bug Fixes & Improvements

  • Fixed the Clarity Helmet Module not providing the correct Psychic Resistance.

  • Fixed Aspida Apollo LT & Themis NT convergence in free aim; weapons now correctly attempt to hit the same point.

  • Fixed Scyllas and Sirens being able to perform melee attacks against targets at excessively high elevation differences.

  • Fixed smoke materials that made units behind smoke very hard to see in free aim. 

  • Fixed an animation glitch after taking Return Fire damage when stepping out of cover.

  • Fixed a bug where faction vehicles could become stuck in destroyed Havens or Alien Bases. (Be vigilant for more Haven attacks if factions are at war)

  • Fixed a bug where starting a Synedrion Infested haven mission had a 66% chance to instantly auto-win.

  • Updated several prop colliders to more accurately match visuals and prevent bullets from seemingly stopping in mid-air.

  • Fixed inventory displaying one fewer weapon than actually owned.

  • Second attempt at fixing a bug where some Alien Bases did not generate active missions.

  • Fixed several Haven visit events showing deprecated text in non-English languages.

  • Fixed evolved Fishmen upper arms not functioning correctly.

  • Fixed Proficiency UI not refreshing immediately when a character learns a new ability.

  • Mutoid Sonic Blast cost is now correctly displayed in the Edit Unit screen.

  • Fixed incorrect rounding of resource costs required to replenish gear.

  • Fixed a bug where focusing on a base would change the currently selected aircraft.

  • Fixed a Manufacturing Queue bug where removing items could delete the wrong entry when more than 6 items were queued.

  • Fixed Manufacturing tab buttons not working correctly with controller free cursor mode.

  • Fixed a bug where it was possible to build additional Mist Repellers in Phoenix Bases despite no benefit.

  • Fixed a visual gap in an Ancient Site parcel.

  • The maximum number of soldiers deployable on the Behemoth mission is now correctly capped at 8.

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