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Shadows of Chroma TowerEvents✨ PLAYTEST STARTING NOW ✨
Major update

✨ PLAYTEST STARTING NOW ✨

Shadows of Chroma Tower · published 4 Apr 2025, 22:03 UTC

All eventsPlayers around this dateRead on Steam

"Shadows of Chroma Tower Playtest" should now be available on your Steam Library to download.

We have made a TON of changes in the past couple of months.
Here are the FULL patch notes:
https://doubledashstu.notion.site/soctpatchnotes

This playtest will last until April 13th. We hope you have a great time!

Patch Highlights:

New Features:

  • Factions & Territories
  • Socketing and Runes
  • Reforging
  • Cursed Forge
  • New Mini-Boss.
  • Two new modules and 12 new Monastery variants
  • New consumable
  • Players may now reconnect to ongoing matches if their game crashes or their connection is lost.
  • Image Settings

Major Changes:

  • Trios have been enabled! Players can now play with up to two other friends in the same party.
  • Overhauled player progression speed - this is to account for the longer playtest period of 9 days compared to the previous 2 days. We intend to slow down player progression a bit further than what it is before we release in Early Access in the future.
  • Major performance and networking improvements
  • Escape Totems now spawn 1 portal for each party member alive, rather than just one overall.
  • Players no longer lose their inventories when leaving the lobby. They still lose their inventories when leaving a match, of course.

General Changes and Improvements:

  • New movement and attack animations for several AI enemies.
  • Currency and material costs, such as seen on crafting recipes, now display /.
  • Item tooltips now display attributes' composite value when inspected with , such as Weapon Damage displaying .
  • Added new adjustable keybindings: weapon selection (1, 2, 3) and skill and elixir use (Q, E and V).
  • Cursed Chests now highlight its last few enemies on the player's screen and on their minimap. (No longer hunting that pesky last hidden Kobold!)
  • Crafting tooltips now display perk information and attribute scaling.
  • Doors will now interrupt player interactions when opened and closed.

Access the full patch notes for fixes, balance changes, smaller improvements and more details on the list above.

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