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ZEROADEventsZEROAD Demo ver0.1.1: Light in the Darkness & The Pursuing Horde!
In-game event

ZEROAD Demo ver0.1.1: Light in the Darkness & The Pursuing Horde!

ZEROAD · published 3 Jan 2026, 01:32 UTC

All eventsPlayers around this dateRead on Steam

Hello, roaders!

This update is all about clarity, pressure, and fine-tuning. Version 0.1.1 brings a major overhaul to visibility, introduces a new threat, and polishes many rough edges of the new roguelike system.

A New Dawn: Reworked Lighting & Visibility

The roads were too dark. The old system is gone.

  • The road is now dimly lit by a permanent fog of war.

  • Your character has a small personal light and, most importantly, a directional flashlight.

  • Enemies only become visible when caught in your flashlight beam, creating tense moments of exploration and discovery.

The Ultimate Pressure: Introducing The Zombie Wall

With the roads now visible, the Mission Light has retired. Say hello to its terrifying replacement: The Zombie Wall.

  • A relentless crowd of zombies now pursues you down the road.

  • If it catches up, it attacks like any normal horde. You can't outwait it - you must keep moving forward.

  • This creates constant, tangible pressure and forces strategic movement.

Weapons & Progression: Sharper & Clearer

  • Valuable New Loot: Defeating ambushes (formerly "hordes") or opening chests can now drop a valuable resource - weapon enhancement, used to increase rarity or add affixes.

  • Smart Tooltips: Weapon affix tooltips now show exactly which player stats they improve (e.g., "Strength: increases HP, reduces weapon weight penalty").

  • Visual Clarity: Affixes are now color-coded by their tier, and empty slots are clearly marked.

  • Flashlight as a Stat: Your flashlight's angle and range are now randomized as part of a weapon's properties and visible on its card. A new weapon prefix can improve it!

UI & Quality of Life: A Major Polish Pass

  • Combat Readability: Zombie attack hitboxes have been tightened for better visual feedback.

  • Character Window Update: Your current weapon is now displayed here. All stat and skill descriptions appear in dynamic tooltips next to your cursor, not in a static panel.

  • Informed Decisions: The mission selection screen now has tooltips for end-of-road objects and encounters, showing you what you're getting into. Workbenches display their cost and your current resources.

  • Know More: The weapon reload time tooltip now has a breakdown of its components.

  • First Death Tutorial: A new message explains the consequences of death (lose equipment, keep exp and stats) after your first road failure.

  • Consistent Visuals: UI text and icon colors have been standardized to white for better readability.

Balance & Fixes

  • Rarity Matters: A weapon's property values now scale with its rarity - a higher rarity always means a better gun (except for movement speed and flashlight, which are fixed on creation).

  • Safe(er) Havens: Zombies no longer follow you into the safe area at the end of a road.

  • Profile Compatibility: Saved game profiles have been updated to a new version. Old characters from 0.1.0 are incompatible and will be removed to ensure stability.


The road is clearer, the threat is more visceral, and your tools are sharper. How far will you get now?

Play ZEROAD Demo

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In-game event26 Jul 2026ZEROAD ver1.1.1: A Softer Start & Adjustable DifficultyHello, roaders! Version 1.1.1 is a small but important one. The game is friendlier on the first roads, and if the zombies feel too tough, you no longer have to tough it out: enemy difficulty can now be tuned down. Enemy Difficulty · Slider in the character window : enemy health and damage can be lowered to 50% of their normal values, in 10% steps. · Experience unaffected : the setting does not…Major update25 Jul 2026ZEROAD ver1.1.0: Thanks & Sharp TurnsHello, roaders! First of all, thank you. Thank you to everyone who plays ZEROAD and took the time to write a review. Your support means a lot to me, and my gratitude has taken a tangible form: unique weapons dedicated to you, the players. That's where version 1.1.0 begins, but the road itself has also learned a few new twists. Unique Weapons · New Rarity : gun cabinets can now offer unique weap…In-game event15 Mar 2026ZEROAD ver1.0.1: Checkpoints & CyclesHello, roaders! Version 1.0.1 introduces fundamental changes to how you progress through the road. I've reworked the entire progression system to be more rewarding and less punishing. Checkpoints · New Checkpoint System : Every fifth road (5, 10, 15, and so on up to 45) now acts as a checkpoint. When starting a new run, you can choose to begin from any checkpoint you've unlocked. · No more grin…