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Gold Gold Adventure GoldEventsWinter Update
In-game event

Winter Update

Gold Gold Adventure Gold · published 20 Dec 2025, 01:17 UTC · build 21265296

All eventsPlayers around this dateRead on Steam

Winter is here! Gold Gold Adventure Gold's latest update brings a new unit, new events & more!

New features:

  • Added a new unit - Fox Musketeer! A magical warrior vulpine, piercing enemies with her enchanted rapier.

  • Added five completely new types of towers that can be used to defend your civilisation.

  • Added new Raids mechanic. Raids will bring variety to your combat encounters but can also bring you unexpected benefits.

  • Added a Grand Tournament event chain - quench the Colosseum's thirst for blood and win a well-deserved prize.

  • Added an option for units to have a death-match in the arena instead of a standard duel. The winner will feed on the loser's life energy and will become permanently stronger.

  • Restored the training camp - it's ready to boost your units power again.

  • Given high-level heroes a new spell - "Golden Mastery" - that greatly increases their combat capabilities for a short time. It also makes them glow in the dark!

  • Added a surprise for players idling for a prolonged period of time.

  • Added trees to the decorations menu, so you can make your own forest.

  • Added new names for units.

  • Given Mooladins and Heretic Mooladins a new combo attack. Convert their rivalry into power that will obliterate your enemies!

Other

  • Some balance changes

  • Increased default attack range of all melee units.

  • Greatly increased performance of pathfinding calculations. Late games with lots of units should perform significantly better now.

  • More performance updates will come in the next patches.


Bugs:

  • Fixed an issue where wave monsters stopped attacking the player's city after save and load.

  • Fixed an issue where the Angel Hunters' flying animations did not play correctly.

  • Fixed an issue where the Angel Hunter boss on survival mode preferred to idle around instead of attacking your civilisation.

  • Fixed the issue where, after saving and loading, expansions could be performed more than normally allowed, causing issues with the map generation.

  • Fixed an issue where units wanted to spend more time lying in bed than normally needed to get fully rested. Honestly, we get it...

  • Fixed an issue where units would try to create a party in a city without any other possible party members.

  • Fixed an issue where units were casting spells directly at their feet instead of at their enemies.

More from Gold Gold Adventure Gold

Other announcements

All events
Community4 Sep 2026What's next for Gold Gold Adventure Gold?We hope to do the console release early 2027, but as mentioned it depends on us getting devkits from certain big console manufacturer. What about the new projects? Announcement will come with the new content patch.Game update31 Aug 2026Hotfix 1.3.19 - Turn off Heartbeat soundsDue to popular demand we are temporarily disabling heartbeat sounds on creature UI. We will work on them more and rerelease them at later date.Game update28 Aug 2026Patch 1.3.18New changes and tweaks: - Added more SFX in the structure UI. - Added extra animations when units are buying items. - Creature descriptions in creature UI will now be opened by default. - Added a UI showing item and gold carried by a caravan. - Added SFXes for projectiles and towers. - Refreshed look of minimap icons. - Renamed special versions of bear and skeleton longegg monsters. - Improved…