Patch Notes:
- Hud rework, temperature gauge merged with health icon + reworks to sight UI, and all item slots and icons
- Decal buffer removal (decals are now rendered in the main base pass) (more performance)
- GBuffer format changed to 8 bit (Slight performance improvement on high end gpus, but should be major performance boost on low end gpus)
- Notification UI completely reworked
- End game screen UI changed to merged replay menu with the classified menu + Russian translation now correctly fits on the end game screen
- New generator model and animations for working on the generator
- If first person animations are turned off it now make all actions go in third person
- Removed tentacles on infection player (May have been causing a large frame drop on low end specs when a player turned infected)
Note: We are looking into adding a graphical option to bring back tentacles for the users with high specs
- Particle system resolution brought down (This one is a definite performance booster)
- Enemies no longer stuck on gens + better navigation to generators (Additionally enemies already in route to a generator that gets powered off will dynamically reroute themselves to go back to stalking rather than following the path all the way to the generator)
- Remastered or polished many sounds (includes match start sounds, classified collection sounds, satellite turned on sound, and more)
- Helicopter deaths now cause all players inside to ragdoll to the ground
- A few lasers were bugged on low island fixed
- UI win screen duplicating/overlapping on client fixed