Nuclear Nightmare — Patch Notes (V7.1):
- Improved shooting responsiveness and hit detection — Shooting now uses client-side prediction, making weapons feel significantly more responsive and accurate, especially for players with higher ping.
- Improved enemy attack interactions — Enemies can now be killed during their attack animation, allowing you to save teammates before the attack finishes.
- Fixed elevator desync — Fixed an issue that could cause elevators to appear in different positions for different players, particularly when an elevator was called while a player was on the other side of the map.
- Improved door responsiveness — Doors now use client-side prediction, making opening and closing doors feel much more responsive in multiplayer.
- Barricade improvements — Barricades are now single-use and remain attached to the door after being placed. They will no longer automatically unequip when another player opens the door, and their animations have also been improved.
- MP5 and Revolver buff — Slightly increased the effectiveness of both weapons.
- Fixed MP5 firing bug — Fixed an issue where the MP5 could continue firing while the player was attacked.
- Added ping display — Your current network ping can now be viewed from the pause menu.
- Fixed Dog death audio — Fixed an issue that could cause the Dog's death sound to repeatedly play when its body was shot.