Protochasm Changes:
- Added a work around for the first floor not generating by re-triggering the generation in circumstances where it doesn't generate.
- Enabled level streaming for all floors of the protochasm, this should boost fps significantly especially on floor 3.
- Floor 1 and 2 are slightly more complex.
- Fix for issue where clients in multiplayer would see the entrance door being closed when it was open for the host.
During internal testing, we have found that Floor 1 reliably generates, but there may still be issues especially on slower CPUs.