Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
MycoRelic›Events›Firefowl Boss Update, Backpack Rework, & More.
In-game event

Firefowl Boss Update, Backpack Rework, & More.

MycoRelic · published 3 months ago · build 23905383

All eventsPlayers around this dateRead on Steam

New Content

Firefowl Boss

  • The Firefowl boss encounter has been significantly refined — improved animation blending, additional animations and attacks, and better fight pacing for all builds.

  • Wet zones no longer react with projectiles, closing off the cheese strategy of using them as a free bubble shield during the fight.

Fowlslayer Armor Set

  • Added the Fowlslayer armor set, now obtainable from the Firefowl drop table.

  • Balanced around flame power, spirit power, and life power with low defensive stats.

  • Includes the new Flame Eater perk: restores charge when overlapping fire areas and projectiles.

New Zanor Enemies

  • Zanor Mage: Rapidly casts fireballs with their hands. They will seek out fires to ignite themselves for more damage. Avoid leaving them at low health, lest they explode.

  • Zizifek’s Burden: An imposing corrupted knight wielding a devastating poleaxe.


Per-Boss First Time Kill Progression

  • Killing a boss for the first time now drops a Sacred Sap.

  • Sacred Sap can be decomposed to permanently increase your Omni Limit by 1.


Backpack Redesign

  • Backpacks no longer occupy a separate section of the inventory — they now add rows directly to your main inventory.

  • Backpacks no longer have intrinsic storage; all slots exist within the main inventory grid.

  • When a backpack is removed the rows it provided become locked. Items can still be taken out of locked slots, but nothing new can enter them.

  • Items in locked slots will attempt to move to empty slots when the inventory is closed; if none are available, they are dropped on the ground.

  • Maximum inventory size increased to 42 slots (5 additional rows).

  • Backpacks now have a slot tier parameter. Slots correspond roughly to rarity: Brown → 6, White → 12, Green → 18.

  • Added the Traveller's Backpack: a green tier pack with 18 slots.

  • Old backpack and bank data should migrate correctly.


Combat & Balance

Zizifek

  • Fixed fireballs from a specific attack dealing excessive damage when passing through a fire area.

  • Zizifek has gained the cursed ability to hypnotize her foes.

  • Fire damage reduction from Zanor gear buffed by 1 for chest, legs, and arms.

  • Waterfall Vest fire damage reduction reduced — it was significantly overtuned.

Firefowl Staff

  • Now only applies Ignite on a critical hit.

  • Flame power reduced from 6 → 5.

Sundered Debuff

  • The Sundered debuff (applied by Taunt and the Sunderer Necklace) is now consumed when the target takes damage.

Poise

  • The bonus poise damage modifier has been reduced by 50%. Overall stagger output is lower, but the emphasis on damage-based poise breaking remains.

Magic

  • Water damage spirit scaling increased from 50% → 70%.

Zanor Enemies

  • Flinch resistance reduced for all ranged Zanor enemy types.

  • Cooldown added to dodging behavior to prevent back to back dodging.

  • Perception radius reduced for melee Zanor.

  • Base Zanor slash damage reduction reduced from 6 → 3.

Enemies

  • Standard enemies now have a baseline 50% block value for blunt, pierce, and slash — enemy blocking now functions meaningfully.

Weapons & Items

  • Scrap Glaive buffed to more closely match the DPS of other weapons at its tier, accounting for its slower attack speed.

Loot & Progression

Boss Loot

  • Added a +1 All Attributes token to the drop tables of the Inheritor, Enshugoo, Golem, and Firefowl.

  • Major boss XP drops rebalanced to align with the updated XP curve.

  • Minor MDrive bosses now have a T2 consumable drop table.

  • Zizifek: plate arms removed from drop table, Fowlslayer gear and a T2 consumable reward table added.

  • Firefowl soft spore drop significantly increased.

  • Plate Arms added to the Zanor Acolyte drop table.

Decomposition

  • Items now grant a bonus amount of moldmetal on decomposition based on their rarity tier. This does not apply to consumables, ammo, or similar items.


World

Water Temple

  • Added a shortcut from the main entrance to the village.

  • The pool in the water boss arena has been made very shallow.

Zanor Castle

  • Expanded with new spaces and encounters.

Visuals & Audio

Hit Effects

  • Unique physical damage effects for robotic vs. organic enemies.

  • Updated deflect and block effects.

  • Hit effects no longer play if the target dodged the damage.

  • XP particles now originate from the killed enemy or pickup actor and glide toward the player.

Camera Shake

  • Dealing damage and receiving damage now use distinct shake profiles.

  • Received damage shake scales based on how much of your max HP the hit would have dealt before reductions.

  • Overall shake intensity increased by default.

  • Added a camera shake intensity setting in the options menu.

Audio

  • A global sound now plays when new players join a session.

  • Additional menu sounds for new characters creation and deletion.

  • Audio updates to the Zizifek boss fight.


UI & Quality of Life

  • Options menu reorganized: several settings moved to the Controls tab to reduce clutter. Controller vibration intensity setting added.

  • Fixed a bug where trigger switches (panels, temple buttons, etc.) would not update their description if they were toggled while a player was focusing them — particularly noticeable in multiplayer.

  • Fixed a bug where right-click depositing an item could delete it from the bank.

  • Fixed a controller text input regression.

  • Player on player damage changed to an option in the settings menu that now defaults to “off”. Band of the Friend will be altered in a future patch due to this.


Fixes

  • Fixed an issue where blocking damage immediately after being downed could pull the player out of the downed state.

  • Fixed an issue where boss HP bar arrays were not being cleared after a fight ended.

  • Fixed Mark of the Harvester not triggering correctly — it now checks whether it should fire before the post-death delay, preventing it from missing due to buffs and debuffs being cleared on death.

  • Stackable equipment passives now work correctly. Residual Spirits can now stack — carrying both a Water Staff and Rotting Cane grants 2 charge per loop.

  • Fixed several incorrect item icons.

  • Fixed a visual bug on the Firefowl Slayer gear.

More from MycoRelic

Other announcements

All events
MycoRelicGame update4 Jul 2026Early Access Patch v0.352Balance & Other Changes · Added a cooldown to being flinched (default 3 seconds for regular characters and 10 seconds for bosses). · Reduced the amount of flinch resistance per point of armor from 2 to 1. · All melee attacks can hit multiple targets. · Added a slight push to any melee damage dealer, pushing them in the opposite direction of the attack. · Dodge inputs will now cancel lower prior…MycoRelicGame update26 Jun 2026Early Access Patch v0.342Fixes · Players should no longer drown outside of water. (This should fix a bunker related soft lock). · Fixed issue where capsules could linger and block the player after an enemy was killed. · Removed in-dev duo fight from a certain boss arena. · Fixed issue occasionally causing enemies to attack each other unintentionally. · Added a redundant trigger to the Hyphae of the Rift that takes you…MycoRelicGame update12 May 2026Early Access Patch v0.3.276Bugfixes · Fixed issue where persistent passives tied to items would end if you died (Residual Spirits, Numb Skull, Range Finder). · Fixed issues related to aiming a ranged weapon and getting stuck in the walking movement mode. Settings · Fixed some visual issues that could occur when setting shadow settings to Ultra. · Added a field of view slider. · Added controller cursor sensitivity setting…