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Survivalist: Invisible StrainEventsNew patch in publicbeta (v260), previous patch in main (v259)
Game update

New patch in publicbeta (v260), previous patch in main (v259)

Survivalist: Invisible Strain · published 28 Aug 2025, 18:54 UTC · build 19774388

All eventsPlayers around this dateRead on Steam

Hello, I've released a new patch today, it's a fairly small one with some bug fixes and a little quality of life improvement (I hope) - the overhead player name of the character you're controlling in multiplayer fades out a few seconds after you switch to that character, so it doesn't get in the way so much. This was something a few people requested.

Also I added a sort of faded old paper texture to the menus, it doesn't change anything I just think it looks a bit better. Just a small thing I wanted to do earlier but I was too busy making the game :)

Here's the full change list:

  • Fade out overhead player name of controlled character in multiplayer, if you don't switch for a while, so it gets in the way a bit less

  • Reduced price of cooked suspicious meat piece (from 5 to 3) so it's less exploitable

  • Dirty paper texture on menus

  • Fix for actions like Attack being disabled in fly mode if the controlled character is unconscious, but you have other characters selected who are conscious

  • Fix for reprisal raiders not being triggered by the Loyalty quest if let them take your friend but then kill the tracker squad to rescue them

  • Fix for player doing a parry if using the gamepad to place a tent or campfire on top of themselves

  • Fix for gate policy dialog being hard to use with gamepad due to incorrect navigation order of selectable elements

  • Out of Sync Fix

  • Editor crash fixes

  • Updated Brazilian Portuguese, Czech, Italian, Japanese, Spanish and Latin American Spanish translations

The previous patch (v257-259) has made it to the main branch, and XBox.

What's this publicbeta thing?

v260 will be in the "publicbeta" branch on Steam for a while, before pushing it to the main game and to XBox. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:

  • Because it's the bleeding edge it could be less stable

  • If you want to be able to play online co-op with someone you'll need to be on the same version as them

  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".

More from Survivalist: Invisible Strain

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Game update19 Aug 2026Kicked v285 (the latest build, with pickpocketing) onto the main branch!Hello, just a note to say I've updated the main branch with the latest build in publicbeta, which means Pickpocketing is now fully released to everyone :) And I've updated the library page image with some new art from Ramiro Ra, who previously did the trading cards ! EDIT - Saturday 22nd of August - Added a little hotfix (v286) to the publicbeta branch which fixes a crash when you hover over a…Survivalist: InvisibleGame update10 Aug 2026New small patch in publicbeta (v284)Hello, it's just another small patch in publicbeta. This is mainly to fix a crash when you try pickpocketing someone but your character is too moral or likes them too much to want to hurt them, which disables stuff like chokehold. But I didn't realise it was happening with pickpocketing, and the warning message caused a crash. There's also a fix for characters getting stuck in a loop finding wo…Survivalist: InvisibleGame update30 Jul 2026New small patch in publicbeta (v283)Hello, just a small publicbeta update with a fix for an occasional crash if something gets deleted while you are repairing it, and a fix for the SIS Move Props mod, which it seems got broken by a change I made back in 2025. Also a tweak to how the Dark Past and Loyalty quests select a landmark for a meeting place, they've often been using vehicles along the roads which wasn't the original inten…