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Survivalist: Invisible StrainEventsNew patch in publicbeta with Brazilian Portuguese translation completed! (v252)
Game update

New patch in publicbeta with Brazilian Portuguese translation completed! (v252)

Survivalist: Invisible Strain · published 21 Jun 2025, 16:17 UTC · build 18950752

All eventsPlayers around this dateRead on Steam

Hello, it's patch time! Mostly bug fixes again but the big news is the Brazilian Portuguese translation has now been marked as Complete! Many thanks to Arthur 'Loki' Nunes (who also did the one for Survivalist) for finishing that and working very hard fine tuning all the formulas for gender agreements in inserted text, and suchlike.

Here's the full change list:

  • Marked Brazilian Portuguese translation as Complete!

  • Allow player to use the dialog options to assassinate or kick someone they accuse of having invisible strain if they are a member of an allied community as well as their own

  • Slightly reduced how much alcohol Ava has to drink to reveal information

  • Fix for allies having a memory that one of them who had invisible strain secretly killed someone in your community

  • Fix for being able to recruit FEMA helicopter team in Sandbox Mode (but you can still do it if you defeat them and destroy the chopper)

  • Fix for neutral characters having a memory of you annoying them if you threw something at them from stealth

  • Fix for characters having a higher priority for watching NPC snowball fights than satisfying needs such as getting water when their thirst is critical

  • Fix for stew crafters who were set to have a Carry Amount for water getting into a loop collecting water and depositing it

  • Fix for equipment sometimes getting deleted from a character's inventory if they leave then rejoin the player's community

  • Fix for love triangle gossip-spreading dialog options being available when the people referred to have died

  • Fix for cooks with other crafting roles sometimes de-prioritizing them incorrectly

  • Fix for unconscious people with Invisible Strain remaining knocked out if you kill them and they turn

  • Fix for situation where builder got stuck in a loop vaulting a fence which was adjacent to the building they were working on

  • Fix for character with policies for carrying stew and auto-depositing sealed containers getting into a loop taking and removing sealed containers from a chest

  • Fix for NPC community with all members recruited or otherwise left (not killed) being renamed something arbitrary like Bob's Command

  • Fix for medics reverting to lower priority roles after bandaging someone even if there are more wounds that need bandaging

  • Fix for rare crash in menus

  • Updated Brazilian Portuguese, Czech and Indonesian translations

  • Support for Brazilian Portuguese translation

The previous patch, v251, has already been on the main branch for a while and I've now applied it on XBox as well.

What's this publicbeta thing?

v252 will be in the "publicbeta" branch on Steam for a while, before pushing it to the main game and to XBox. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:

  • Because it's the bleeding edge it could be less stable

  • If you want to be able to play online co-op with someone you'll need to be on the same version as them

  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".

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