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Knight Time Playtest
Events
03/05/2026 Update
Game update
03/05/2026 Update
Knight Time Playtest
· published
5 Mar 2026, 06:09 UTC
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Players around this date
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Changes:
2 new backgrounds (Easy 1 and Easy 2 levels)
Credits screen in options menu
New sign background for tutorial levels
Final (🤞) fix for teledash target checks
Achievements (including Steam integration)
Sign background for tutorial sign messages
Added build version to the main menu
'p' key can be used to pause without bring up pause menu (will add configurability and gamepad support next release)
Added initial support for analog stick on gamepad
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Knight Time Playtest
Game update
13 Sep 2026
Update notes for 09/13/2026
Changes: · Added support for circular path for moving platforms · Added new Medium and Hard levels · Added new theme for menus · Mouse pointer will now temporarily show if moved or clicked during gameplay · Chests in speed run mode will not give out powers · Drastically sped up starting a speed run · Cut scenes can be fast-forwarded by holding the Shift key · Added new transition from the Intro…
Knight Time Playtest
Game update
20 Aug 2026
Update notes for 08/20/2026
Changes: · New pulsing outline on un-activated switches · Resize the ground texture to try and avoid "vibration" when moving slowly
Knight Time Playtest
Game update
19 Aug 2026
Update notes for 08/19/2026
New features: · New ground tiles · New player sprite · Slight stretch when jumping and squash when landing · Bounce animation when opening chest · Slow-motion when teledashing to escape the cave in intro cutscene