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Update notes for 09/13/2026 · Knight Time Playtest · SteamPeaks
Knight Time Playtest
Events
Update notes for 09/13/2026
Game update
Update notes for 09/13/2026
Knight Time Playtest
· published
13 Sep 2026, 20:45 UTC
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Players around this date
Read on Steam
Changes:
Added support for circular path for moving platforms
Added new Medium and Hard levels
Added new theme for menus
Mouse pointer will now temporarily show if moved or clicked during gameplay
Chests in speed run mode will not give out powers
Drastically sped up starting a speed run
Cut scenes can be fast-forwarded by holding the Shift key
Added new transition from the Intro cutscene to the Level Select screen
Added occasional grass that grows up from glass blocks and can be blown by simulated wind
Updated rock texture to include patches of dirt
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Knight Time Playtest
Game update
20 Aug 2026
Update notes for 08/20/2026
Changes: · New pulsing outline on un-activated switches · Resize the ground texture to try and avoid "vibration" when moving slowly
Knight Time Playtest
Game update
19 Aug 2026
Update notes for 08/19/2026
New features: · New ground tiles · New player sprite · Slight stretch when jumping and squash when landing · Bounce animation when opening chest · Slow-motion when teledashing to escape the cave in intro cutscene
Knight Time Playtest
Game update
18 Jul 2026
Update notes for 07/17/2026
New features: · Added transitions into and out of the Shop. · Added new, plain background to all tutorial levels. · Added new story cut-scene when Shop is unlocked. · All story cut-scenes (pre-game, shop unlocking, and after beating boss) now have black bars to simulate widescreen. · For in-game mini cut-scenes (like activating a switch that moves a platform or cuts a support rope), the camera…