Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
House Flipper Remastered CollectionEventsWrapping Up the Demo - Announcing the Playtests
Community

Wrapping Up the Demo - Announcing the Playtests

House Flipper Remastered Collection · published 9 Mar 2026, 18:11 UTC

All eventsPlayers around this dateRead on Steam

Hey Flippers,

First of all, thank you for playing the House Flipper Remastered Collection Demo and for all the feedback you’ve shared with us during the demo period. Your reports, comments, and reviews have been incredibly helpful in highlighting areas that needed additional attention.

You won’t have to wait long to see the improvements in action - playtests will begin on March 30 during the House & Home Fest 2026, giving you guys another opportunity to try the game, see the changes we're currently working on and help us further improve the game with your thoughts and opinions.


What We've Been Working On

Based on your feedback, we identified several key areas that required improvement - particularly lighting and performance. Over the past days we’ve been reviewing your reports and investigating the scenes mentioned most often, and released 4 hotfixes in total over the course of the entire demo period. And of course, our team spent a lot of time analyzing lighting setups and technical systems to better understand what was causing the further persisting issues and how they could be improved.

The first results are already looking promising, and a number of changes have been implemented to improve lighting consistency, visual quality, and performance.

These improvements, along with a better frame rate, will be included in the next playable build, which players will be able to experience during the upcoming playtests. The jobs available in the upcoming build will be different from the ones in the demo - so 2 remastered jobs and 1 from the new DLC.

Here’s a list of changes:

  • Improved Lighting: Added Screen Space Global Illumination (SSGI) for better light bounce.

  • Performance: Significant FPS and memory optimizations for smoother gameplay.

  • Save System: Enhanced stability; autosaves no longer cause hitches or freezes.

  • Tool Selection: New visible selection wheels with smooth transition animations.

  • Player Height: Increased player height by 10 cm for a better perspective.

  • Upscaler Support: Added DLSS / FSR / TAAU selection and quality settings in the menu.

  • Visual Comfort: Removed Chromatic Aberration and Lens Distortion to eliminate motion sickness.

  • Sharper Shadows: Increased shadow clarity throughout the game.

  • Emissive Materials: Fixed glowing materials for lamps and objects to display correctly.

  • Ceiling Lighting: Fixed "ugly" shadow artifacts previously cast by ceiling lamps.

  • Atmosphere: Added a dedicated night sky.

  • Flashlight FX: Added a "heating up" effect for both standard and UV flashlights.

  • Motion Blur: Fixed and recalibrated for better visual quality.

  • Bug Fixes: Removed duplicated doors and improved general game stability.

  • Brightness Menu: Improved the intensity slider for more accurate adjustments.


Some Sneak Peeks

Since we’re continuing to work on improving the game, we’d also like to share a few small sneak peeks of what we’ve been working on recently.

A certain UI improvement, for starters - it's an update to the Pie Menu. Even when certain categories are inactive, they are still visible in the background. This should hopefully help players see how many available tool categories they have and also make it easier to remember where specific tools are located. Additionally, switching between the categories includes a smooth animation to make the interface feel a bit more visually polished.


A quick clarification

We’ve also noticed some confusion regarding the teams behind the different House Flipper projects. Frozen Way and Frozen District are separate companies, working on different titles within the franchise. House Flipper Remastered Collection is being developed by Frozen Way, while House Flipper 2 is developed by Frozen District. This means the work we’re doing on the remaster does not affect the development of House Flipper 2 or its future updates.


⭒˚𖠋𖠋𖠋.⋆ Join Our Discord!

We’re continuing to work on improving the game as development progresses. In the meantime, join our official Discord server to discuss the game, share your designs, and connect with the community. The server supports players of both the original game and the upcoming Remastered Collection.

You can also find updates there regarding our other titles, including Farmbotic and Honeycomb: The World Beyond.

Also, our friends are releasing their game Salvage Shop Simulator on March 12, so make sure to check that out!

Thank you for playing the demo!

~Frozen Way Team

More from House Flipper Remastered Collection

Other announcements

All events
Community11 Sep 2026🏆 Community Contest: Design Your Own Job for House Flipper Remastered!Hey Flippers! Have you ever renovated a house in-game and thought, "I could design a much cooler mission than this!"? Well, now is your chance to prove it. We are looking for our next "Honorary Designer" to conceptualize a brand-new Job (mission) that our development team will actually build and add to House Flipper Remastered Collection in a future free update! You don’t need to know how to co…Major update5 Sep 2026🧱 Free Major Update: Basement Construction & 20% off Discount!Hello Flippers! The moment you’ve all been waiting for has officially arrived! Today, we are beyond thrilled to release a massive FREE Major Update packed with some of the most requested features in the history of House Flipper. For the longest time, players have asked for the ability to dig deep into the earth and craft custom underground spaces. Starting today, you can officially build baseme…In-game event31 Jul 2026Real Studio Pets & New Quality of Life Patch! 🐾Hey Flippers! You asked, and we delivered! Many of you reached out asking for more animal paintings in the game, mentioning that our current selection felt a bit too limited for true pet lovers. We took that feedback to heart and decided to solve it in the most fun way possible: we hosted an internal studio photo competition for the best pictures of our own dogs and cats! Our dev team submitted…