Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Blades For HireEventsBlades For Hire at the Choose Wisely Festival 2025!
Community

Blades For Hire at the Choose Wisely Festival 2025!

Blades For Hire · published 9 Dec 2025, 12:51 UTC

All eventsPlayers around this dateRead on Steam

We’re excited to announce that Blades For Hire is taking part in the Choose Wisely Festival 2025 — a themed Steam festival dedicated to games where every decision shapes the story and its outcomes.

Choose Wisely Festival 2025 brings together projects built around branching narratives, meaningful choices, and strong story-driven gameplay. During the event, you’ll be able to discover hundreds of titles, catch new announcements, watch the showcase, and try out demos.

Player choice is a core pillar of Blades For Hire, but today we’d like to focus on the combat system, as its indirect-control nature has sparked some discussions.

Combat System


There’s been a lot of debate about how combat works, so we’d like to offer some clarification — to explain why the system was designed the way it is.

Turn-based tactics have explored countless approaches already, and we didn’t want to simply repeat them. Instead, we found it much more interesting to experiment with indirect control.

Players naturally crave more agency, and we fully understand that. This is why we wanted to combine character progression with increased tactical influence on the battlefield — which led us to the skill system.

As mercenaries level up, they gain new skills that expand your influence: prioritizing low-health targets, stunning dangerous enemies, protecting the backline for long-term play, or rushing down opponents aggressively. These are all viable tactical options available to the player.

That’s why comparing combat to a pure auto-battler is only half-correct. If you ignore skills entirely, then regardless of gear quality, characters will rely on basic attacks — which won’t be enough in tougher encounters. Using skills becomes a necessity if you want to win.

The more actively you use the available skills — and the more skills your mercenaries unlock — the more powerful your squad becomes. This sense of growing control and battlefield mastery is exactly what our team wants players to feel. With progression, even a ragtag group can turn into a formidable force.

We also hope this system will reveal its flexibility through the random distribution of skills and classes. Each character’s skill pool is selected based on their background. If someone used to be an assassin, their skill set will reflect that — preferred position, weapon types, and combat style included.

So we encourage players to make full use of every tool available. Even without directly selecting which target a character attacks, you can meaningfully steer the flow of battle.

Playtest


We talked about the playtest in more detail in one of our previous announcements.
For now, here’s a reminder of what you need to do to earn the reward:

Requirements:
- Add the game to your wishlist.
- Follow the publisher page on Steam.
- Earn the Steam achievement "Old Guard" during the playtest.

Watch on YouTube

Publisher Highlights


As part of the Choose Wisely Festival, we invite you to discover even more games where choices truly matter.

If you’re interested in stories of revolution, take a look at Decadent Heir. A narrative-driven adventure where every decision will echo through time as you navigate the turbulent fate of a decaying empire. Playtest sign-ups are open.

https://store.steampowered.com/app/3261140/Decadent_Heir/

If you’d like to test yourself as a judge of a revolutionary tribunal — where every verdict can change the fate of a city and the revolution itself — then We. The Revolution is the perfect choice. Pass sentences, navigate political intrigue, and shape the future of the revolution.

https://store.steampowered.com/app/736850/We_The_Revolution/

The Mildew Children is a dark 2D adventure mixed with visual novel elements. It tells a grim tale of a village inhabited only by children who cling to ancient, primal traditions — a surreal and unsettling journey of mystery and fate.

https://store.steampowered.com/app/2420350/The_Mildew_Children/

Immerse yourself in the atmospheric world of Mondealy. Step into the shoes of Michael — an ordinary young man who discovers hidden paths beneath his hometown, leading to the mysterious underground kingdom of Dargatt. Explore a charming story-rich adventure full of secrets and wonder.

https://store.steampowered.com/app/1620520/Mondealy/

More from Blades For Hire

Other announcements

All events
Community18 Apr 2026Playtest Results and What’s Next!Hello everyone! Over the past weeks, we’ve been carefully reviewing all the feedback from the Playtest. Before we get into what we’re improving next, here’s a quick look at the results. Players who joined the Playtest: 3,500 Players who completed the challenge and earned the "Old Guard" achievement: 269 Thank you all for taking part! All 269 players who completed the challenge will receive thei…Community20 Mar 2026Blades For Hire Playtest Is Coming to an End!The Blades For Hire Playtest is ending very soon! The Playtest will close on March 23 . But you can still get access if you haven’t joined yet. This is your final chance to earn the reward, so sign up now and we’ll do our best to grant access as quickly as possible. We’re grateful to everyone who has taken part and shared feedback. We’ve already received a huge amount of it. As soon as the Play…Community9 Mar 2026Blades For Hire playtest is Now Live!Greetings, everyone! We’re excited to announce the official launch of the Blades For Hire Playtest! Playtest period: March 9 – March 23 About the Playtest: The Playtest version is an improved version of the demo released earlier, now featuring all the changes and improvements we made based on your feedback. On top of that, completing this version will let you earn unique equipment for your merc…