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Voids Vigil SoundtrackEventsPatch v11.19
Game update

Patch v11.19

Voids Vigil Soundtrack · published 27 Aug 2025, 11:51 UTC · build 19754604

All eventsPlayers around this dateRead on Steam

//misc changes
- The smallest font has had some tweaks (so is easier to read).
- Settings - Fullscaling: Its resolution can now go up to x14 (from x7).
- Menus: The borders on currently selected icons have been brightened (so it's more obvious when not using mouse input).
- Choose Game Mode menu: The Survival Function and Campaign Reconnexus game modes have swapped places (so the unlock process has less of a Difficulty spike).
- Rogue Convergence: A Class Heritage shop will now also show just before the Boss (to create a bit more difference between classes).
- Survival Function / Campaign Reconnexus - Difficulty 1 Bosses: Their starting Health have been slightly reduced (since they need to be beaten to unlock other game modes).
- Campaign Reconnexus: A Class Heritage shop will now also show in the end Element shops (to create a bit more difference between classes).
- Campaign Reconnexus - Difficulty 1 - Boss: The amount of attacks he fires has been tuned down slightly, especially when he has more than 50% Health (so less of a Difficulty spike).
- Compendium - Bestiary: The Systemous Masterorium bosses now have bigger example sprites (so look cooler than the regular Custodian boss).
- Star Devourer weapon: Their projectile will no longer do damage until it's fully grown (otherwise it can look like it doesn't spawn at all if it spawns on a powerful enemy).
- Eggcellent Eggy class: He will no longer randomise your Voids Vigil weapon (since would be pointless buying them).
- Player Drones: Their default blue colours have been tweaked (so they look less like you for better visibility).
- Guardum Drone: Their blue shield bubble colour has been tweaked (so they look less like regular interact bubbles for better visibility).
- Voidmare Skullion enemy: When destroyed they now spawn 1-3 regular Skullions.

//bug fixes
- Choose Difficulty menu: The hover sprite was incorrect if you haven't yet beaten that Difficulty.
- Lure Mineus: If the current theme is Emeralt then they would also spawn a background sprite (which would look messy in long Survival runs).
- Lazumi Missileer enemy: There was a chance its laser attack could remain even after it was destroyed.

More from Voids Vigil Soundtrack

Other announcements

All events
Voids Vigil SoundtrackGame update15 Aug 2026Patch v12.8//misc changes - Shops: The Passive/Traitum Fortuity Shipment item will no longer be offered if there's any empty spots (as can cause issues if you have almost all items). - Shop - Class Heritage: It's description has changed to hint that it offers items specific to that Class. //bug fixes - Choose Class menu: The Elden Reforged unlock text wasn't correct. - Mimic Mouldmaker class: He could be…Voids Vigil SoundtrackGame update3 Aug 2026Patch v12.7//misc changes - Settings - Visibility - Death Debris: When set to Off it will now also prevent level portals creating their smoke effect (as can be performance intensive). - Item - Sullen Urn: The Ghost's maximum idle range has been increased (they tended to stick close to you making them a bit pointless). //bug fixes - There was a rare chance of your weapon causing a crash. - Game Mode - Camp…Voids Vigil SoundtrackGame update10 May 2026Patch v12.6//misc changes - Elden Reforged class: This is now unlocked by getting a score of 33333+ in any Voidworld Trial (the previous unlock was a bit weird if the class was used in a Trial). - A new special sector has been added called "The Accursed" which have multiple Cursed Monuments (they were a little hard to find for the Hackables compendium). - Sector Hackable - Cursed Monument: These now each…