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Shields of LoyaltyEventsPatch Notes - Release 1.0.8
In-game event

Patch Notes - Release 1.0.8

Shields of Loyalty · published 19 Mar 2026, 19:46 UTC

All eventsPlayers around this dateRead on Steam

Commanders,

We’ve just released a new update for the game, bringing a wide range of bug fixes, balance changes, and improvements. Here’s what’s new:

Fixes & Improvements

  • Angry Mammoth no longer pushes enemies onto impassable tiles

  • Fixed multiple AI freezes caused by issues in special ability handling

  • NPCs can no longer be unplaced

  • Fixed Army Management issues when switching between different races/avatars without restarting the game

  • Fixed height inconsistencies across various maps

  • Updated unit sounds

  • Implemented a workaround for a library issue that could cause freezes at the start of a turn

  • Units can no longer heal or restock when special abilities are blocked

  • Fixed Zeal ability not affecting spells correctly

  • Fixed missing loot from certain POIs

  • Fixed a damage reduction modifier being applied to the attacker instead of the defender

  • Fixed sidebar modifiers updating too early and showing incorrect values

  • Fixed incorrect values for Hope, Bravery, Endurance, Zeal, and Willpower on avatars

  • Event units are no longer counted towards the army limit

  • Adjusted "Hold Position" values

  • Fixed and cleaned up tooltips for several spell effects (removed duplicates)

  • Fixed a memory leak caused by certain overlapping aura combinations

  • Fixed a broken level progress switching from 1st to 2nd island

  • Fixed Kukulkan’s aura:

    • Corrected values for flying units

    • Fixed missing effect on bombardiers

New Stuff

Added 3 difficulty levels (easy, normal, hard) effecting:

  • Starting resources (Gold & Gems)

  • Rewards gained for:

    • Capturing buildings

    • Completing levels and islands

  • Experience (XP) gained

  • Restocking costs (XP & Gold)

Systems & Mechanics

  • Mercenaries are now placed within a larger radius around buildings; if no valid position is found, hiring is no longer possible

  • Fixed army counter not updating when units were dismissed

  • Fixed certain spells dealing double damage to large units

  • Research is no longer blocked when you have exactly the required amount of gold

Balancing

Increased hit points for:

  • Drummer 30 --> 40

  • Horn Blower 40 --> 50

  • Bagpiper 50 --> 60

  • Monk 60 --> 70

  • Procession 70 --> 90

Localization

  • Various localization updates and fixed

Bug Reporting --> after reporting a bug here on steam or on discord, please dont forgett to send us your save game files to [email protected]!

Thank you all for your patience and ongoing support!

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