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AUDIOMECH Demo›Events›Better Bass Blade + enemy tuning
Game update

Better Bass Blade + enemy tuning

AUDIOMECH Demo · published 6 months ago

All eventsPlayers around this dateRead on Steam

Thanks for the thoughtful feedback in reviews and discussion posts!

Better Bass Blade

  • increased max blade length (except in training)

  • bigger and brighter blade impact effect

  • increased knockback on dragons from blade hits (when bass is strong)

  • less inertia on directional changes while in bass blade form

Enemy Tuning

  • decreased maximum size for bass balloons. These were escaping a little too fast once the music's bass had fully inflated them.

  • increased max blade size for bass walkers

  • bass walkers will now "jump" with bass hits even more

  • decreased medium-intensity bullet speed - makes it easier to see enemy bullets moving in sync with their part of the music.

  • increased enemy bullet max lifespan

Fixes

  • some background text was reversed during gameplay

  • multimedia buttons were sometimes staying highlighted after use

More from AUDIOMECH Demo

Other announcements

All events
Major update3 Sep 2026New Demo is Out!AUDIOMECH has evolved in the last few months and the new demo is ready! Choose Your Route There’s now branching paths after each encounter. Choose a harder path for bigger rewards? Get right to the boss fight? Shop Instead of selecting a powerup after each wave, you can now open the Shop to spend your collected Notes whenever you want. Tons of New Powerups There’s many new powerups and they com…In-game event17 Apr 2026Demo Update: Bass Jumping and Treble StrikingThe Audiomech Demo has been updated with new features: Bass Jumping –The Bass Blade has been re-tuned for stabbing-style attacks –The blade pulls you forward (even up) with each loud bass moment in the music –It pulls further if you point it directly at an enemy –The blade stays extended for less time than it used to Treble Striking –The treble mech form now launches lightning –Lightning Strike…AUDIOMECH DemoGame update6 Mar 2026demo update: Score SplashAll modes · Added score splashes to make the scoring system more visible. You now knock each individual point out of the enemy or item you earned it from. Hard mode only · Removed invincibility during Audio Surges · Reduced enemy count