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LepozhdianVibeEventsPre-Alpha | 0.0.46
In-game event

Pre-Alpha | 0.0.46

LepozhdianVibe · published 25 Feb 2026, 13:37 UTC · build 22092050

All eventsPlayers around this dateRead on Steam

Gameplay

  • Data dumps are now replicated and added and spawn after character desynchronization

  • Quest 4 has been completely redesigned. Welcome Legacy

  • The player can now fly in the data stream

  • The player can now pick up data dumps after desynchronization

  • Quest 4 Welcome Legacy has been rechecked and navigation has been improved

  • The desync data hub now always spawns after a player desyncs after completing the Welcome Legacy quest 4

  • The Desink data hub now remains accessible from the moment it appears until the completion of the 4 Welcome Legacy quest

  • Experiments With Mutable

  • The navigation point no longer disappears if the player overlaps it with their back

  • Removed health pickup from the training map

  • New Default Dialogue For Agent Slow

  • Removed Skills Cooldowns for desync Player

Fixes

  • Removed health pickup from the Vibe City map

  • Some areas of the terrain from which water was visible have been fixed

  • The player can no longer move during dialogue while desynchronized

  • The pickup timer is now displayed even when the pickup is constantly used

  • The speed of movement of the prone and cover is now also adjustable

  • Fixed a collision of object SM_VirusStella_04

  • Welcome Legacy quest dialogues now have all animations

  • Quests no longer constantly reset the player's parameters if he changes his synchronization state

  • The player does not take damage when already desynchronized

  • Fixed incorrect display of the minus sign in the character control axes

  • Fixed collision of objects in the Training Grounds

  • Collision zones no longer interfere with the player Aim Channel

  • Removed extra collision from trigger Zone Name

Visuals

  • Added BackUp Assistant as a Save reedem on Twitch

  • Changed the stream data height in the players' hub

  • The Vibe Hacker mini-game interface has been expanded

  • The HUD now appears smoothly when loading the map

  • New Visuals On Vibe City Map

  • New Visuals For Data Dump

Audio

  • Added collision sound with barrier

  • Added a sound reminder about the goal in the quest

  • New meta sound for the teleport glitch, also increased sound volume

  • Ambience shore wave sound now heard as a stereo sound

Ui

  • Added tooltip settings to VSync

  • Added Extra links for clicking on the game's social media

  • Added Extra links for clicking on the game's social Media to Threads and TwitterX

  • A new general tooltip has been added: open link

  • Added descriptions of discord roles to the game menu

  • Added an indicator to the HUD to show the cursor

  • The start game window is completely blocked before loading a level

  • The extra cover control button has been removed

  • The tool type on the parameter has been changed, click to change the style

  • The play and pause buttons in notes are now the same size

  • Text of the affirmations has been raised above the UI

Vibe Editor

  • Fixed Actors Selection

Known Issues

  • Missing Item Animations

  • Missing In Game Audio

  • Incorrect Player location during using objects if player state was crouch or prone

  • Reset quests works incorrectly

  • Select Object preset, the second options works incorreclty

  • When Other Ai Enter to the ocean player enter into swimming mode

  • Client can not leave created session correctly

  • Clients are not able to launch ai movement from the dialogues

More from LepozhdianVibe

Other announcements

All events
In-game event9 Sep 2026🌴 Lepozhdian Vibe - Pre-Alpha 0.0.71Finally The big shocks are over. Some of the game's core features are already partially working in C++ and I think that's enough for now. I don't think there's any need to dig around in there any longer. Now it's time to add content to the game, new quests, and improve the current mechanics. New update! A new quest is already in the game. I'd appreciate any feedback and testing on how the game…In-game event19 Aug 2026🌴 Lepozhdian Vibe - Pre-Alpha 0.0.70Fixes · Code refactoring, porting functions to C++ · Sound and graphics settings now work in C++ · Fixed camera preview setup during preset selection · Fixed the distance of the level up effect Visuals · New interface for the Morning atmosphere · New interface for the Synth Road atmosphereIn-game event12 Aug 2026🌴 Lepozhdian Vibe - Pre-Alpha 0.0.69Fixes · Switching between 1st and 3rd person view works again · GameLogOpacity Hud parameters works again · fixed lamp collide collision · code refactoring and optimization · Fixed a critical bug with getting stuck in dialogs · Fixed a critical bug that caused the first quest in the game to constantly reset · HUD settings have been connected to the new settings saving system · level up effectsh…